25b2f1780a
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
102 lines
5 KiB
C++
102 lines
5 KiB
C++
/**************************************************************************/
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/* openxr_interaction_profile.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OPENXR_INTERACTION_PROFILE_H
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#define OPENXR_INTERACTION_PROFILE_H
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#include "openxr_action.h"
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#include "openxr_interaction_profile_meta_data.h"
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#include "core/io/resource.h"
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class OpenXRIPBinding : public Resource {
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GDCLASS(OpenXRIPBinding, Resource);
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private:
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Ref<OpenXRAction> action;
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PackedStringArray paths;
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protected:
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static void _bind_methods();
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public:
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static Ref<OpenXRIPBinding> new_binding(const Ref<OpenXRAction> p_action, const char *p_paths); // Helper function for adding a new binding
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void set_action(const Ref<OpenXRAction> p_action); // Set the action for this binding
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Ref<OpenXRAction> get_action() const; // Get the action for this binding
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int get_path_count() const; // Get the number of io paths
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void set_paths(const PackedStringArray p_paths); // Set our paths (for loading from resource)
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PackedStringArray get_paths() const; // Get our paths (for saving to resource)
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void parse_paths(const String p_paths); // Parse a comma separated string of io paths.
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bool has_path(const String p_path) const; // Has this io path
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void add_path(const String p_path); // Add an io path
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void remove_path(const String p_path); // Remove an io path
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// TODO add validation that we can display in the interface that checks if no two paths belong to the same top level path
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~OpenXRIPBinding();
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};
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class OpenXRInteractionProfile : public Resource {
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GDCLASS(OpenXRInteractionProfile, Resource);
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private:
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String interaction_profile_path;
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Array bindings;
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protected:
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static void _bind_methods();
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public:
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static Ref<OpenXRInteractionProfile> new_profile(const char *p_input_profile_path); // Helper function to create a new interaction profile
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void set_interaction_profile_path(const String p_input_profile_path); // Set our input profile path
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String get_interaction_profile_path() const; // get our input profile path
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int get_binding_count() const; // Retrieve the number of bindings in this profile path
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Ref<OpenXRIPBinding> get_binding(int p_index) const;
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void set_bindings(Array p_bindings); // Set the bindings (for loading from a resource)
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Array get_bindings() const; // Get the bindings (for saving to a resource)
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Ref<OpenXRIPBinding> get_binding_for_action(const Ref<OpenXRAction> p_action) const; // Get our binding record for a given action
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void add_binding(Ref<OpenXRIPBinding> p_binding); // Add a binding object
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void remove_binding(Ref<OpenXRIPBinding> p_binding); // Remove a binding object
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void add_new_binding(const Ref<OpenXRAction> p_action, const char *p_paths); // Create a new binding for this profile
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void remove_binding_for_action(const Ref<OpenXRAction> p_action); // Remove all bindings for this action
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bool has_binding_for_action(const Ref<OpenXRAction> p_action); // Returns true if we have a binding for this action
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~OpenXRInteractionProfile();
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};
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#endif // OPENXR_INTERACTION_PROFILE_H
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