107 lines
3.8 KiB
C++
107 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* sample_library_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SAMPLE_LIBRARY_EDITOR_PLUGIN_H
|
|
#define SAMPLE_LIBRARY_EDITOR_PLUGIN_H
|
|
|
|
|
|
|
|
#include "tools/editor/editor_plugin.h"
|
|
#include "tools/editor/editor_node.h"
|
|
#include "scene/audio/sample_player.h"
|
|
#include "scene/resources/sample.h"
|
|
#include "scene/gui/tree.h"
|
|
#include "scene/gui/file_dialog.h"
|
|
#include "scene/gui/dialogs.h"
|
|
|
|
|
|
class SampleLibraryEditor : public Panel {
|
|
|
|
OBJ_TYPE(SampleLibraryEditor, Panel );
|
|
|
|
|
|
|
|
SamplePlayer *player;
|
|
Ref<SampleLibrary> sample_library;
|
|
Button *stop;
|
|
Button *play;
|
|
Button *load;
|
|
Button *_delete;
|
|
Tree *tree;
|
|
|
|
FileDialog *file;
|
|
|
|
ConfirmationDialog *dialog;
|
|
|
|
|
|
void _play_pressed();
|
|
void _stop_pressed();
|
|
void _load_pressed();
|
|
void _file_load_request(const DVector<String>& p_path);
|
|
void _delete_pressed();
|
|
void _delete_confirm_pressed();
|
|
void _update_library();
|
|
void _item_edited();
|
|
|
|
UndoRedo *undo_redo;
|
|
|
|
void _button_pressed(Object *p_item,int p_column, int p_id);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _input_event(InputEvent p_event);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
|
|
|
|
void edit(Ref<SampleLibrary> p_sample);
|
|
SampleLibraryEditor();
|
|
};
|
|
|
|
class SampleLibraryEditorPlugin : public EditorPlugin {
|
|
|
|
OBJ_TYPE( SampleLibraryEditorPlugin, EditorPlugin );
|
|
|
|
SampleLibraryEditor *sample_library_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
|
|
virtual String get_name() const { return "SampleLibrary"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
SampleLibraryEditorPlugin(EditorNode *p_node);
|
|
~SampleLibraryEditorPlugin();
|
|
|
|
};
|
|
|
|
#endif // SAMPLE_LIBRARY_EDITOR_PLUGIN_H
|