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Fabio Alessandrelli d219547c96 [Net] New replication interface, spawner and synchronizer nodes.
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).

New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.

New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
.github CI: Rename macOS cache key to force a rebuild 2022-01-11 20:59:06 +01:00
core [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
doc [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
drivers simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
editor Merge pull request #57617 from bruvzg/char_cleanup 2022-02-04 13:06:38 +01:00
main Merge pull request #57562 from AnilBK/string-add-contains 2022-02-03 22:21:24 +01:00
misc Merge pull request #57203 from bruvzg/ios_export_fix 2022-02-02 23:14:30 +01:00
modules [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
platform Merge pull request #57617 from bruvzg/char_cleanup 2022-02-04 13:06:38 +01:00
scene [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
servers Merge pull request #57617 from bruvzg/char_cleanup 2022-02-04 13:06:38 +01:00
tests Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
thirdparty Merge pull request #57102 from akien-mga/libwebp-1.2.2 2022-02-03 15:16:57 +01:00
.clang-format clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
.clang-tidy simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
.gitignore Main: Fixup --dump-extension-api after #54017 2021-10-21 09:43:39 +02:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2021-12-17 10:37:23 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2022-01-23 00:03:50 +01:00
CHANGELOG.md Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt Merge pull request #36198 from Calinou/code-font-jetbrains-mono 2022-01-20 21:43:17 +01:00
DONORS.md Update AUTHORS and DONORS list 2022-01-23 00:03:50 +01:00
gles3_builders.py Fix typo in gles3_builders.py 2022-01-28 14:42:23 +00:00
glsl_builders.py Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py Merge pull request #55968 from Calinou/scons-tweak-build-messages 2022-01-17 10:44:43 +01:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
README.md README updates and improvements, link license page 2021-11-02 02:28:25 +01:00
SConstruct Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 2022-01-13 21:54:04 +01:00
version.py Bump version to 4.0-alpha 2022-01-23 00:09:08 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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