531 lines
19 KiB
C++
531 lines
19 KiB
C++
/*************************************************************************/
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/* java_godot_lib_jni.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "java_godot_lib_jni.h"
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#include "java_godot_io_wrapper.h"
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#include "java_godot_wrapper.h"
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#include "android/asset_manager_jni.h"
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#include "android_input_handler.h"
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#include "api/java_class_wrapper.h"
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#include "api/jni_singleton.h"
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#include "core/engine.h"
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#include "core/project_settings.h"
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#include "dir_access_jandroid.h"
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#include "file_access_android.h"
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#include "file_access_filesystem_jandroid.h"
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#include "jni_utils.h"
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#include "main/input_default.h"
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#include "main/main.h"
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#include "net_socket_android.h"
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#include "os_android.h"
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#include "string_android.h"
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#include "thread_jandroid.h"
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#include "tts_android.h"
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#include <android/input.h>
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#include <unistd.h>
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static JavaClassWrapper *java_class_wrapper = nullptr;
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static OS_Android *os_android = nullptr;
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static AndroidInputHandler *input_handler = nullptr;
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static GodotJavaWrapper *godot_java = nullptr;
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static GodotIOJavaWrapper *godot_io_java = nullptr;
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static SafeNumeric<int> step; // Shared between UI and render threads
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static Size2 new_size;
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static Vector3 accelerometer;
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static Vector3 gravity;
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static Vector3 magnetometer;
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static Vector3 gyroscope;
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static void _initialize_java_modules() {
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if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
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return;
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}
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String modules = ProjectSettings::get_singleton()->get("android/modules");
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modules = modules.strip_edges();
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if (modules == String()) {
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return;
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}
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Vector<String> mods = modules.split(",", false);
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if (mods.size()) {
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jobject cls = godot_java->get_class_loader();
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// TODO create wrapper for class loader
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JNIEnv *env = get_jni_env();
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jclass classLoader = env->FindClass("java/lang/ClassLoader");
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jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
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for (int i = 0; i < mods.size(); i++) {
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String m = mods[i];
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// Deprecated in Godot 3.2.2, it's now a plugin to enable in export preset.
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if (m == "org/godotengine/godot/GodotPaymentV3") {
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WARN_PRINT("GodotPaymentV3 is deprecated and is replaced by the 'GodotPayment' plugin, which should be enabled in the Android export preset.");
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print_line("Skipping Android module: " + m);
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continue;
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}
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print_line("Loading Android module: " + m);
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jstring strClassName = env->NewStringUTF(m.utf8().get_data());
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jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
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ERR_CONTINUE_MSG(!singletonClass, "Couldn't find singleton for class: " + m + ".");
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jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
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ERR_CONTINUE_MSG(!initialize, "Couldn't find proper initialize function 'public static Godot.SingletonBase Class::initialize(Activity p_activity)' initializer for singleton class: " + m + ".");
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jobject obj = env->CallStaticObjectMethod(singletonClass, initialize, godot_java->get_activity());
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env->NewGlobalRef(obj);
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}
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}
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}
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extern "C" {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
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if (godot_io_java) {
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godot_io_java->set_vk_height(p_height);
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
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JavaVM *jvm;
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env->GetJavaVM(&jvm);
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// create our wrapper classes
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godot_java = new GodotJavaWrapper(env, p_activity, p_godot_instance);
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godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
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init_thread_jandroid(jvm, env);
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jobject amgr = env->NewGlobalRef(p_asset_manager);
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FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
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DirAccessJAndroid::setup(p_directory_access_handler);
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FileAccessFilesystemJAndroid::setup(p_file_access_handler);
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NetSocketAndroid::setup(p_net_utils);
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TTS_Android::setup(godot_java->get_member_object("tts", "Lorg/godotengine/godot/tts/GodotTTS;", env));
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os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
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godot_java->on_video_init(env);
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
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// lets cleanup
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if (java_class_wrapper) {
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memdelete(java_class_wrapper);
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}
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if (godot_io_java) {
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delete godot_io_java;
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}
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if (godot_java) {
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godot_java->destroy_offscreen_gl(env);
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delete godot_java;
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}
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if (input_handler) {
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delete input_handler;
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}
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if (os_android) {
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os_android->main_loop_end();
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delete os_android;
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
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setup_android_thread();
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const char **cmdline = nullptr;
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jstring *j_cmdline = nullptr;
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int cmdlen = 0;
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if (p_cmdline) {
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cmdlen = env->GetArrayLength(p_cmdline);
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if (cmdlen) {
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cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
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ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
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cmdline[cmdlen] = nullptr;
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j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
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ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
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for (int i = 0; i < cmdlen; i++) {
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jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
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const char *rawString = env->GetStringUTFChars(string, nullptr);
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cmdline[i] = rawString;
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j_cmdline[i] = string;
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}
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}
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}
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Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
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if (cmdline) {
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if (j_cmdline) {
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for (int i = 0; i < cmdlen; ++i) {
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env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
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}
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memfree(j_cmdline);
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}
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memfree(cmdline);
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}
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// Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
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if (err != OK) {
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return; // should exit instead and print the error
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}
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java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
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ClassDB::register_class<JNISingleton>();
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_initialize_java_modules();
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
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if (os_android) {
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os_android->set_display_size(Size2(width, height));
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz) {
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if (os_android) {
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if (step.get() == 0) {
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// During startup
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os_android->set_offscreen_gl_available(godot_java->create_offscreen_gl(env));
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} else {
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// GL context recreated because it was lost; restart app to let it reload everything
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step.set(-1); // Ensure no further steps are attempted and no further events are sent
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os_android->main_loop_end();
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godot_java->restart(env);
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}
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
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if (step.get() == 0) {
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return;
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}
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if (os_android->get_main_loop()) {
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os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
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TTS_Android::_java_utterance_callback(event, id, pos);
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}
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JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
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if (step.get() == -1) {
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return true;
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}
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if (step.get() == 0) {
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// Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
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// but for Godot purposes, the main thread is the one running the game loop
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Main::setup2(Thread::get_caller_id());
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input_handler = new AndroidInputHandler();
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step.increment();
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return true;
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}
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if (step.get() == 1) {
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if (!Main::start()) {
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return true; // should exit instead and print the error
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}
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godot_java->on_godot_setup_completed(env);
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os_android->main_loop_begin();
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godot_java->on_godot_main_loop_started(env);
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step.increment();
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}
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os_android->process_accelerometer(accelerometer);
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os_android->process_gravity(gravity);
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os_android->process_magnetometer(magnetometer);
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os_android->process_gyroscope(gyroscope);
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bool should_swap_buffers = false;
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if (os_android->main_loop_iterate(&should_swap_buffers)) {
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godot_java->force_quit(env);
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}
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return should_swap_buffers;
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}
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void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
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if (step.get() <= 0) {
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return;
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}
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Vector<AndroidInputHandler::TouchPos> points;
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for (int i = 0; i < pointer_count; i++) {
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jfloat p[3];
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env->GetFloatArrayRegion(positions, i * 3, 3, p);
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AndroidInputHandler::TouchPos tp;
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tp.pos = Point2(p[1], p[2]);
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tp.id = (int)p[0];
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points.push_back(tp);
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}
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if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
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input_handler->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
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} else {
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input_handler->process_touch(ev, pointer, points);
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}
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
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touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
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touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
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touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
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if (step.get() <= 0) {
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return;
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}
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input_handler->process_hover(p_type, Point2(p_x, p_y));
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
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if (step.get() <= 0) {
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return;
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}
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input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
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if (step.get() <= 0) {
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return;
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}
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AndroidInputHandler::JoypadEvent jevent;
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jevent.device = p_device;
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jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
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jevent.index = p_button;
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jevent.pressed = p_pressed;
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input_handler->process_joy_event(jevent);
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
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if (step.get() <= 0) {
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return;
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}
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AndroidInputHandler::JoypadEvent jevent;
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jevent.device = p_device;
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jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
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jevent.index = p_axis;
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jevent.value = p_value;
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input_handler->process_joy_event(jevent);
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
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if (step.get() <= 0) {
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return;
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}
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AndroidInputHandler::JoypadEvent jevent;
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jevent.device = p_device;
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jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
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int hat = 0;
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if (p_hat_x != 0) {
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if (p_hat_x < 0) {
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hat |= InputDefault::HAT_MASK_LEFT;
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} else {
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hat |= InputDefault::HAT_MASK_RIGHT;
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}
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}
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if (p_hat_y != 0) {
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if (p_hat_y < 0) {
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hat |= InputDefault::HAT_MASK_UP;
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} else {
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hat |= InputDefault::HAT_MASK_DOWN;
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}
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}
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jevent.hat = hat;
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input_handler->process_joy_event(jevent);
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
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if (step.get() <= 0) {
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return;
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}
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String name = jstring_to_string(p_name, env);
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input_handler->joy_connection_changed(p_device, p_connected, name);
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_scancode, jint p_physical_scancode, jint p_unicode, jboolean p_pressed) {
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if (step.get() <= 0) {
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return;
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}
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input_handler->process_key_event(p_scancode, p_physical_scancode, p_unicode, p_pressed);
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
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accelerometer = Vector3(x, y, z);
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
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gravity = Vector3(x, y, z);
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
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magnetometer = Vector3(x, y, z);
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
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gyroscope = Vector3(x, y, z);
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
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if (step.get() <= 0) {
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return;
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}
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os_android->main_loop_focusin();
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
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if (step.get() <= 0) {
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return;
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}
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os_android->main_loop_focusout();
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}
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
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String js = jstring_to_string(path, env);
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return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
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Object *obj = ObjectDB::get_instance(ID);
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ERR_FAIL_NULL(obj);
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int res = env->PushLocalFrame(16);
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ERR_FAIL_COND(res != 0);
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String str_method = jstring_to_string(method, env);
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int count = env->GetArrayLength(params);
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Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
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Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
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for (int i = 0; i < count; i++) {
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jobject jobj = env->GetObjectArrayElement(params, i);
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Variant v;
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if (jobj) {
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v = _jobject_to_variant(env, jobj);
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}
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memnew_placement(&vlist[i], Variant);
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vlist[i] = v;
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vptr[i] = &vlist[i];
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env->DeleteLocalRef(jobj);
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}
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Variant::CallError err;
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obj->call(str_method, (const Variant **)vptr, count, err);
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env->PopLocalFrame(nullptr);
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
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Object *obj = ObjectDB::get_instance(ID);
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ERR_FAIL_NULL(obj);
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int res = env->PushLocalFrame(16);
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ERR_FAIL_COND(res != 0);
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String str_method = jstring_to_string(method, env);
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int count = env->GetArrayLength(params);
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Variant args[VARIANT_ARG_MAX];
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for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
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jobject jobj = env->GetObjectArrayElement(params, i);
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if (jobj) {
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args[i] = _jobject_to_variant(env, jobj);
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}
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env->DeleteLocalRef(jobj);
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}
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static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
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obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
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env->PopLocalFrame(nullptr);
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
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String permission = jstring_to_string(p_permission, env);
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if (permission == "android.permission.RECORD_AUDIO" && p_result) {
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AudioDriver::get_singleton()->capture_start();
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}
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if (os_android->get_main_loop()) {
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os_android->get_main_loop()->emit_signal("on_request_permissions_result", permission, p_result == JNI_TRUE);
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
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if (step.get() <= 0) {
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return;
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}
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// We force redraw to ensure we render at least once when resuming the app.
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Main::force_redraw();
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if (os_android->get_main_loop()) {
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os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
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if (step.get() <= 0) {
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return;
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}
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if (os_android->get_main_loop()) {
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os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
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}
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}
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}
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