Virtualx Game Engine. Forked from Godot 3.6
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jack d22a13e2e8 issue #1715 - menu separator
There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!
2015-04-25 22:45:49 -04:00
bin -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
core Ability to convert from nodes or other non resource with a get_rid() function to a rid 2015-04-24 20:45:07 -03:00
demos Set name on window management demo's engine.cfg 2015-04-25 22:22:04 -04:00
doc updated outdated or missing Plane class documentation 2015-04-20 23:31:53 +02:00
drivers -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 2015-04-24 23:46:42 -03:00
main -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
modules -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
platform -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
scene properly update emitting property when emit timeot is used, fixes #1716 2015-04-25 10:36:37 -03:00
servers -Resolved light clipping issue due to wrong global rect cache, fixes #1722 2015-04-25 10:32:34 -03:00
tools issue #1715 - menu separator 2015-04-25 22:45:49 -04:00
.gitignore Fix Javascript build. 2015-03-19 10:31:36 +05:30
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix 2015-04-07 20:22:58 -03:00
version.py Beta1 Attempt #1 2015-04-02 12:59:23 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced