789e648f4d
Uses GDExtension, replaces old Callable system for profilers, and is also used internally.
39 lines
1.5 KiB
XML
39 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EngineProfiler" inherits="RefCounted" version="4.0">
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<brief_description>
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Base class for creating custom profilers.
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</brief_description>
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<description>
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This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
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See [EngineDebugger] and [EditorDebuggerPlugin] for more informations.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_add_frame" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="data" type="Array" />
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<description>
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Called when data is added to profiler using [method EngineDebugger.profiler_add_frame_data].
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</description>
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</method>
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<method name="_tick" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="frame_time" type="float" />
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<argument index="1" name="idle_time" type="float" />
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<argument index="2" name="physics_time" type="float" />
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<argument index="3" name="physics_frame_time" type="float" />
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<description>
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Called once every engine iteration when the profiler is active with informations about the current frame.
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</description>
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</method>
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<method name="_toggle" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="enable" type="bool" />
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<argument index="1" name="options" type="Array" />
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<description>
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Called when the profiler is enabled/disabled, along with a set of [code]options[/code].
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</description>
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</method>
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</methods>
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</class>
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