Virtualx Game Engine. Forked from Godot 3.6
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2018-06-01 18:19:33 +02:00
core Vector3::round, Vector2::round & Vector2::ceil methods were added. 2018-06-01 18:08:29 +02:00
doc Fix documentation version strings 2018-06-01 18:19:33 +02:00
drivers Implement missing methods in dummy rasterizer 2018-05-13 22:56:53 +02:00
editor Make filename clipped on Import dock 2018-06-01 18:00:17 +02:00
main Merge pull request #18082 from RandomShaper/improve-gui-touch-3.0 2018-05-13 21:30:37 +02:00
misc Fix keyboard focus lock-out with HTML5 canvas in iframe 2018-05-13 22:17:53 +02:00
modules Fix documentation version strings 2018-06-01 18:19:33 +02:00
platform Javascript: Remove weird log 2018-06-01 18:00:51 +02:00
scene Check for 0 roll influence 2018-06-01 17:59:15 +02:00
servers Fix vector reduction in shader language 2018-05-13 23:02:32 +02:00
thirdparty Updated thekla_atlas to support arm64 2018-04-29 14:43:53 +02:00
.appveyor.yml Fix scons installation on AppVeyor 2018-06-01 17:35:29 +02:00
.clang-format Style: Apply clang-format to Java files 2017-12-10 01:16:07 +01:00
.editorconfig Enforce insert_final_newline in the editorconfig. 2018-02-22 13:06:25 +01:00
.gitattributes Add .xml to .gitattributes 2017-10-13 21:29:26 +11:00
.gitignore Add more IDE created files into .gitignore 2018-06-01 18:01:21 +02:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Travis: Add server build with clang 2018-06-01 18:02:49 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-05-04 15:14:16 +02:00
CHANGELOG.md Update changelog for 3.0.2 2018-03-03 15:12:41 +01:00
compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
COPYRIGHT.txt Update Hack font to v3.003 2018-04-14 23:11:18 +02:00
DONORS.md Update AUTHORS and DONORS list 2018-05-04 15:14:16 +02:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md
methods.py Fix typos with codespell 2018-02-22 12:17:06 +01:00
README.md Add screenshot to the README 2017-10-31 10:15:36 +01:00
SConstruct SCons: Fix running 'scons' without platform argument 2018-03-29 00:21:41 +02:00
version.py Bump to 3.0.3rc3 2018-06-01 17:27:54 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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