Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #87030 from Mickeon/documentation-PhysicsDirectBodyState2DExtension
Add documentation to PhysicsDirectBodyState2DExtension
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.github Remove buggy first interaction 2024-04-05 08:45:42 -04:00
core Merge pull request #90273 from Pylgos/fix-gdextension-get-rid 2024-04-06 13:06:50 +02:00
doc Merge pull request #87030 from Mickeon/documentation-PhysicsDirectBodyState2DExtension 2024-04-08 11:19:27 +02:00
drivers Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true. 2024-04-05 09:24:15 +07:00
editor Merge pull request #90280 from TheSofox/duplicated-folder-reference-fix 2024-04-06 13:06:57 +02:00
main Remove NavigationServerDummy warnings 2024-04-06 03:07:22 +02:00
misc Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
modules Merge pull request #89897 from alesliehughes/upnp_memory_leak 2024-04-06 13:06:28 +02:00
platform Merge pull request #84363 from RandomShaper/win_focus_activ 2024-04-06 13:06:04 +02:00
scene Merge pull request #90283 from YeldhamDev/pure_squares 2024-04-06 13:07:01 +02:00
servers Merge pull request #90271 from DarioSamo/pipeline_cache_setting 2024-04-06 13:06:47 +02:00
tests Add unit test for Vector2 plane_project 2024-04-05 21:57:01 +03:00
thirdparty Merge pull request #90251 from akien-mga/squish-cleanup 2024-04-05 17:22:57 +02:00
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.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
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.gitignore SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
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gles3_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
glsl_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon.png
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon_outlined.png
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt
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logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py SCons: Ensure *all* generated files can be cleaned 2024-04-05 10:49:44 -05:00
platform_methods.py SCons: Add an option to enable the experimental ninja build backend 2024-03-15 16:05:25 +01:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct SCons: Fix up build with Python 3.10 2024-04-05 13:14:41 +02:00
scu_builders.py SCons: unify code generations routine and minimize timestamp changes 2024-03-15 15:43:53 +01:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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