115 lines
4.4 KiB
C++
115 lines
4.4 KiB
C++
/**************************************************************************/
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/* test_gdscript_uid.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_GDSCRIPT_UID_H
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#define TEST_GDSCRIPT_UID_H
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#ifdef TOOLS_ENABLED
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#include "core/io/resource_saver.h"
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#include "core/os/os.h"
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#include "gdscript_test_runner.h"
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#include "../gdscript.h"
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#include "tests/test_macros.h"
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namespace GDScriptTests {
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static HashMap<String, ResourceUID::ID> id_cache;
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ResourceUID::ID _resource_saver_get_resource_id_for_path(const String &p_path, bool p_generate) {
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return ResourceUID::get_singleton()->text_to_id("uid://baba");
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}
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static void test_script(const String &p_source, const String &p_target_source) {
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const String script_path = OS::get_singleton()->get_cache_path().path_join("script.gd");
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Ref<GDScript> script;
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script.instantiate();
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script->set_source_code(p_source);
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ResourceSaver::save(script, script_path);
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Ref<FileAccess> fa = FileAccess::open(script_path, FileAccess::READ);
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CHECK_EQ(fa->get_as_text(), p_target_source);
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}
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TEST_SUITE("[Modules][GDScript][UID]") {
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TEST_CASE("[ResourceSaver] Adding UID line to script") {
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init_language("modules/gdscript/tests/scripts");
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ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path);
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const String source = R"(extends Node
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class_name TestClass
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)";
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const String final_source = R"(@uid("uid://baba") # Generated automatically, do not modify.
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extends Node
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class_name TestClass
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)";
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// Script has no UID, add it.
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test_script(source, final_source);
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}
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TEST_CASE("[ResourceSaver] Updating UID line in script") {
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init_language("modules/gdscript/tests/scripts");
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ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path);
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const String wrong_id_source = R"(
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@uid(
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"uid://dead"
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) # G
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extends Node
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class_name TestClass
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)";
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const String corrected_id_source = R"(
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@uid("uid://baba") # Generated automatically, do not modify.
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extends Node
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class_name TestClass
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)";
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const String correct_id_source = R"(@uid("uid://baba") # G
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extends Node
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class_name TestClass
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)";
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// Script has wrong UID saved. Remove it and add a correct one.
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// Inserts in the same line, but multiline annotations are flattened.
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test_script(wrong_id_source, corrected_id_source);
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// The stored UID is correct, so do not modify it.
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test_script(correct_id_source, correct_id_source);
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}
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}
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} // namespace GDScriptTests
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#endif
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#endif // TEST_GDSCRIPT_UID_H
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