virtualx-engine/modules/gdscript/tests/test_gdscript_uid.h
2024-01-17 22:30:56 +01:00

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/**************************************************************************/
/* test_gdscript_uid.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_GDSCRIPT_UID_H
#define TEST_GDSCRIPT_UID_H
#ifdef TOOLS_ENABLED
#include "core/io/resource_saver.h"
#include "core/os/os.h"
#include "gdscript_test_runner.h"
#include "../gdscript.h"
#include "tests/test_macros.h"
namespace GDScriptTests {
static HashMap<String, ResourceUID::ID> id_cache;
ResourceUID::ID _resource_saver_get_resource_id_for_path(const String &p_path, bool p_generate) {
return ResourceUID::get_singleton()->text_to_id("uid://baba");
}
static void test_script(const String &p_source, const String &p_target_source) {
const String script_path = OS::get_singleton()->get_cache_path().path_join("script.gd");
Ref<GDScript> script;
script.instantiate();
script->set_source_code(p_source);
ResourceSaver::save(script, script_path);
Ref<FileAccess> fa = FileAccess::open(script_path, FileAccess::READ);
CHECK_EQ(fa->get_as_text(), p_target_source);
}
TEST_SUITE("[Modules][GDScript][UID]") {
TEST_CASE("[ResourceSaver] Adding UID line to script") {
init_language("modules/gdscript/tests/scripts");
ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path);
const String source = R"(extends Node
class_name TestClass
)";
const String final_source = R"(@uid("uid://baba") # Generated automatically, do not modify.
extends Node
class_name TestClass
)";
// Script has no UID, add it.
test_script(source, final_source);
}
TEST_CASE("[ResourceSaver] Updating UID line in script") {
init_language("modules/gdscript/tests/scripts");
ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path);
const String wrong_id_source = R"(
@uid(
"uid://dead"
) # G
extends Node
class_name TestClass
)";
const String corrected_id_source = R"(
@uid("uid://baba") # Generated automatically, do not modify.
extends Node
class_name TestClass
)";
const String correct_id_source = R"(@uid("uid://baba") # G
extends Node
class_name TestClass
)";
// Script has wrong UID saved. Remove it and add a correct one.
// Inserts in the same line, but multiline annotations are flattened.
test_script(wrong_id_source, corrected_id_source);
// The stored UID is correct, so do not modify it.
test_script(correct_id_source, correct_id_source);
}
}
} // namespace GDScriptTests
#endif
#endif // TEST_GDSCRIPT_UID_H