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d2d22748b4
virtualx-engine
/
servers
/
rendering
/
renderer_rd
/
shaders
/
forward_clustered
History
Bastiaan Olij
d2d22748b4
Fix issue in shadow to opacity
2024-04-26 21:54:26 +10:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl
Fix issue in shadow to opacity
2024-04-26 21:54:26 +10:00
scene_forward_clustered_inc.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00