Virtualx Game Engine. Forked from Godot 3.6
Find a file
2024-03-05 19:25:02 -05:00
.github Move dotnet-format script to pre-commit 2024-03-02 08:25:48 +01:00
core Merge pull request #86764 from Mickeon/autocompletion-inputmap 2024-03-01 17:22:06 +01:00
doc Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling. 2024-03-05 19:25:02 -05:00
drivers Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
editor Merge pull request #89048 from KoBeWi/iBug 2024-03-01 17:22:25 +01:00
main Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
misc Merge pull request #88933 from raulsntos/dotnet/pre-commit 2024-03-02 10:48:25 +01:00
modules Merge pull request #88933 from raulsntos/dotnet/pre-commit 2024-03-02 10:48:25 +01:00
platform Overhaul some "uncommon" wording in class reference 2024-03-01 15:32:38 +01:00
scene Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling. 2024-03-05 19:25:02 -05:00
servers Merge pull request #86777 from Mickeon/autocomplete-classdb 2024-03-01 14:56:12 +01:00
tests Add unit tests for CryptoKey 2024-03-01 07:17:59 +00:00
thirdparty astcenc: Update to 4.7.0 2024-02-29 18:36:40 +01:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore Add unit tests for CryptoKey 2024-03-01 07:17:59 +00:00
.mailmap Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
.pre-commit-config.yaml Merge pull request #88933 from raulsntos/dotnet/pre-commit 2024-03-02 10:48:25 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt astcenc: Update to 4.7.0 2024-02-29 18:36:40 +01:00
DONORS.md Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
gles3_builders.py Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
glsl_builders.py Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py Merge pull request #88949 from shana/vs-performance-improvement 2024-02-29 13:54:27 +01:00
platform_methods.py [iOS/macOS] Add option to automatically build (and sign / archive) bundles. 2024-02-13 16:36:41 +02:00
README.md
SConstruct SCons: Fix CCFLAGS, LINKFLAGS, etc. command line overrides 2024-02-20 15:57:53 +01:00
scu_builders.py Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs