Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky d2f86cc09b fixes to mouse warp
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.

IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
bin Completed more complex formatting. 2015-02-01 20:18:38 +00:00
core New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
demos New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers -resolved shader set parameter bug, closes #1361 2015-02-14 14:54:58 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules fix typo in script template 2015-02-10 19:39:52 +01:00
platform fixes to mouse warp 2015-02-14 19:22:06 -03:00
scene fixes to mouse warp 2015-02-14 19:22:06 -03:00
servers begin work on lighting system for 2D 2015-01-22 11:07:16 -03:00
tools New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
.gitignore ignore make.bat 2015-02-10 19:18:00 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py SCons: colored compilation 2015-01-12 12:54:17 +08:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct SCons: colored compilation 2015-01-12 12:54:17 +08:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced