8a10bb7d0d
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
421 lines
10 KiB
C++
421 lines
10 KiB
C++
/*************************************************************************/
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/* rasterizer_array.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RASTERIZER_ARRAY_H
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#define RASTERIZER_ARRAY_H
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/**
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* Fast single-threaded growable array for POD types.
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* For use in render drivers, not for general use.
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* TO BE REPLACED by local_vector.
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*/
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#include "core/os/memory.h"
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#include <string.h>
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#include "core/templates/local_vector.h"
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#include "core/templates/vector.h"
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// very simple non-growable array, that keeps track of the size of a 'unit'
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// which can be cast to whatever vertex format FVF required, and is initially
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// created with enough memory to hold the biggest FVF.
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// This allows multiple FVFs to use the same array.
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class RasterizerUnitArrayGLES3 {
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public:
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RasterizerUnitArrayGLES3() {
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_list = nullptr;
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free();
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}
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~RasterizerUnitArrayGLES3() { free(); }
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uint8_t *get_unit(unsigned int ui) { return &_list[ui * _unit_size_bytes]; }
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const uint8_t *get_unit(unsigned int ui) const { return &_list[ui * _unit_size_bytes]; }
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int size() const { return _size; }
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int max_size() const { return _max_size; }
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void free() {
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if (_list) {
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memdelete_arr(_list);
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_list = 0;
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}
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_size = 0;
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_max_size = 0;
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_max_size_bytes = 0;
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_unit_size_bytes = 0;
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}
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void create(int p_max_size_units, int p_max_unit_size_bytes) {
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free();
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_max_unit_size_bytes = p_max_unit_size_bytes;
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_max_size = p_max_size_units;
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_max_size_bytes = p_max_size_units * p_max_unit_size_bytes;
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if (_max_size_bytes) {
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_list = memnew_arr(uint8_t, _max_size_bytes);
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}
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}
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void prepare(int p_unit_size_bytes) {
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_unit_size_bytes = p_unit_size_bytes;
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_size = 0;
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}
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// several items at a time
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uint8_t *request(int p_num_items = 1) {
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int old_size = _size;
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_size += p_num_items;
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if (_size <= _max_size) {
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return get_unit(old_size);
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}
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// revert
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_size = old_size;
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return nullptr;
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}
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private:
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uint8_t *_list;
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int _size; // in units
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int _max_size; // in units
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int _max_size_bytes;
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int _unit_size_bytes;
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int _max_unit_size_bytes;
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};
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template <class T>
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class RasterizerArray {
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public:
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RasterizerArray() {
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_list = 0;
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_size = 0;
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_max_size = 0;
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}
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~RasterizerArray() { free(); }
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T &operator[](unsigned int ui) { return _list[ui]; }
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const T &operator[](unsigned int ui) const { return _list[ui]; }
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void free() {
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if (_list) {
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memdelete_arr(_list);
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_list = 0;
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}
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_size = 0;
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_max_size = 0;
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}
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void create(int p_size) {
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free();
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if (p_size) {
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_list = memnew_arr(T, p_size);
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}
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_size = 0;
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_max_size = p_size;
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}
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void reset() { _size = 0; }
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T *request_with_grow() {
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T *p = request();
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if (!p) {
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grow();
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return request_with_grow();
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}
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return p;
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}
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// none of that inefficient pass by value stuff here, thanks
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T *request() {
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if (_size < _max_size) {
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return &_list[_size++];
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}
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return 0;
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}
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// several items at a time
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T *request(int p_num_items) {
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int old_size = _size;
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_size += p_num_items;
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if (_size <= _max_size) {
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return &_list[old_size];
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}
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// revert
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_size = old_size;
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return 0;
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}
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int size() const { return _size; }
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int max_size() const { return _max_size; }
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const T *get_data() const { return _list; }
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bool copy_from(const RasterizerArray<T> &o) {
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// no resizing done here, it should be done manually
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if (o.size() > _max_size)
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return false;
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// pod types only please!
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memcpy(_list, o.get_data(), o.size() * sizeof(T));
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_size = o.size();
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return true;
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}
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// if you want this to be cheap, call reset before grow,
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// to ensure there is no data to copy
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void grow() {
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unsigned int new_max_size = _max_size * 2;
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if (!new_max_size)
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new_max_size = 1;
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T *new_list = memnew_arr(T, new_max_size);
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// copy .. pod types only
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if (_list) {
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memcpy(new_list, _list, _size * sizeof(T));
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}
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unsigned int new_size = size();
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free();
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_list = new_list;
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_size = new_size;
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_max_size = new_max_size;
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}
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private:
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T *_list;
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int _size;
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int _max_size;
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};
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template <class T>
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class RasterizerArray_non_pod {
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public:
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RasterizerArray_non_pod() {
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_size = 0;
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}
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const T &operator[](unsigned int ui) const { return _list[ui]; }
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void create(int p_size) {
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_list.resize(p_size);
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_size = 0;
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}
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void reset() { _size = 0; }
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void push_back(const T &val) {
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while (true) {
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if (_size < max_size()) {
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_list.set(_size, val);
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_size++;
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return;
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}
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grow();
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}
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}
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int size() const { return _size; }
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int max_size() const { return _list.size(); }
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private:
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void grow() {
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unsigned int new_max_size = _list.size() * 2;
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if (!new_max_size)
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new_max_size = 1;
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_list.resize(new_max_size);
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}
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Vector<T> _list;
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int _size;
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};
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// very simple non-growable array, that keeps track of the size of a 'unit'
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// which can be cast to whatever vertex format FVF required, and is initially
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// created with enough memory to hold the biggest FVF.
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// This allows multiple FVFs to use the same array.
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class RasterizerUnitArray {
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public:
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RasterizerUnitArray() {
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_list = nullptr;
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free();
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}
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~RasterizerUnitArray() { free(); }
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uint8_t *get_unit(unsigned int ui) { return &_list[ui * _unit_size_bytes]; }
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const uint8_t *get_unit(unsigned int ui) const { return &_list[ui * _unit_size_bytes]; }
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int size() const { return _size; }
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int max_size() const { return _max_size; }
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int get_unit_size_bytes() const { return _unit_size_bytes; }
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void free() {
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if (_list) {
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memdelete_arr(_list);
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_list = 0;
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}
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_size = 0;
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_max_size = 0;
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_max_size_bytes = 0;
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_unit_size_bytes = 0;
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}
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void create(int p_max_size_units, int p_max_unit_size_bytes) {
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free();
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_max_unit_size_bytes = p_max_unit_size_bytes;
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_max_size = p_max_size_units;
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_max_size_bytes = p_max_size_units * p_max_unit_size_bytes;
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if (_max_size_bytes) {
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_list = memnew_arr(uint8_t, _max_size_bytes);
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}
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}
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void prepare(int p_unit_size_bytes) {
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_unit_size_bytes = p_unit_size_bytes;
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_size = 0;
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}
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// several items at a time
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uint8_t *request(int p_num_items = 1) {
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int old_size = _size;
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_size += p_num_items;
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if (_size <= _max_size) {
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return get_unit(old_size);
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}
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// revert
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_size = old_size;
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return nullptr;
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}
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private:
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uint8_t *_list;
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int _size; // in units
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int _max_size; // in units
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int _max_size_bytes;
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int _unit_size_bytes;
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int _max_unit_size_bytes;
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};
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template <class T, bool force_trivial = false>
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class RasterizerPooledList {
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LocalVector<T, uint32_t, force_trivial> list;
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LocalVector<uint32_t, uint32_t, true> freelist;
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// not all list members are necessarily used
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int _used_size;
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public:
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RasterizerPooledList() {
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_used_size = 0;
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}
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int estimate_memory_use() const {
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return (list.size() * sizeof(T)) + (freelist.size() * sizeof(uint32_t));
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}
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const T &operator[](uint32_t p_index) const {
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return list[p_index];
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}
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T &operator[](uint32_t p_index) {
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return list[p_index];
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}
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int size() const { return _used_size; }
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// returns the list id of the allocated item
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uint32_t alloc() {
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uint32_t id = 0;
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_used_size++;
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if (freelist.size()) {
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// pop from freelist
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int new_size = freelist.size() - 1;
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id = freelist[new_size];
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freelist.resize(new_size);
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return id;
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// return &list[r_id];
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}
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id = list.size();
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list.resize(id + 1);
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return id;
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// return &list[r_id];
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}
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void free(const uint32_t &p_id) {
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// should not be on free list already
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CRASH_COND(p_id >= list.size());
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freelist.push_back(p_id);
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_used_size--;
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}
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};
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template <class T, bool force_trivial = false>
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class RasterizerPooledIndirectList {
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public:
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const T &operator[](uint32_t p_index) const {
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return *_list[p_index];
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}
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T &operator[](uint32_t p_index) {
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return *_list[p_index];
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}
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uint32_t alloc() {
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uint32_t id = _list.alloc();
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_list[id] = memnew(T);
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return id;
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}
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void free(const uint32_t &p_id) {
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CRASH_COND(!_list[p_id]);
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memdelete_notnull(_list[p_id]);
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_list[p_id] = nullptr;
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_list.free(p_id);
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}
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~RasterizerPooledIndirectList() {
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// autodelete
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for (int n = 0; n < _list.size(); n++) {
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if (_list[n]) {
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memdelete_notnull(_list[n]);
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}
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}
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}
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private:
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RasterizerPooledList<T *, true> _list;
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};
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#endif // RASTERIZER_ARRAY_H
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