8997084831
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! |
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.. | ||
export | ||
context_gl_win.cpp | ||
context_gl_win.h | ||
ctxgl_procaddr.cpp | ||
ctxgl_procaddr.h | ||
detect.py | ||
godot_win.cpp | ||
key_mapping_win.cpp | ||
key_mapping_win.h | ||
lang_table.h | ||
logo.png | ||
os_windows.cpp | ||
os_windows.h | ||
packet_peer_udp_winsock.cpp | ||
packet_peer_udp_winsock.h | ||
platform_config.h | ||
SCsub | ||
stream_peer_winsock.cpp | ||
stream_peer_winsock.h | ||
tcp_server_winsock.cpp | ||
tcp_server_winsock.h |