virtualx-engine/scene
Rémi Verschelde 440c37fbd9 Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"
This reverts commit b6eab006db.

This commit broke compatibility in an undesired way, as outlined in
https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-30 00:08:01 +01:00
..
2d TileMap now honors blending mode. 2016-11-24 21:28:10 +01:00
3d style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
animation Merge pull request #7000 from m4nu3lf/master 2016-11-02 22:12:47 +01:00
audio style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
gui Merge pull request #7200 from volzhs/fix-anim-scroll 2016-11-28 15:32:27 +01:00
io style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
main Revert "Do not emit NOTIFICATION_READY more than once (breaking change)" 2016-11-30 00:08:01 +01:00
resources Reused Button styleboxes for ButtonArray 2016-11-19 22:07:12 +08:00
register_scene_types.cpp -Added a ColorFrame control, kind of like Texture but for color. 2016-09-11 11:28:01 -03:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00