88d3f14697
This feature makes it possible to workaround problems such as: - long baking time due to heavy synchronization when parsing geometry from mesh instances - crash when freeing `NavigationMeshInstance` while baking - errors when actively baking node tree is being detached from the scene tree
76 lines
3.2 KiB
C++
76 lines
3.2 KiB
C++
/*************************************************************************/
|
|
/* navigation_region_3d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef NAVIGATION_REGION_H
|
|
#define NAVIGATION_REGION_H
|
|
|
|
#include "scene/3d/node_3d.h"
|
|
#include "scene/resources/navigation_mesh.h"
|
|
|
|
class NavigationRegion3D : public Node3D {
|
|
GDCLASS(NavigationRegion3D, Node3D);
|
|
|
|
bool enabled = true;
|
|
RID region;
|
|
Ref<NavigationMesh> navmesh;
|
|
|
|
Node *debug_view = nullptr;
|
|
Thread bake_thread;
|
|
|
|
void _navigation_changed();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_enabled(bool p_enabled);
|
|
bool is_enabled() const;
|
|
|
|
void set_layers(uint32_t p_layers);
|
|
uint32_t get_layers() const;
|
|
|
|
RID get_region_rid() const;
|
|
|
|
void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh);
|
|
Ref<NavigationMesh> get_navigation_mesh() const;
|
|
|
|
/// Bakes the navigation mesh; once done, automatically
|
|
/// sets the new navigation mesh and emits a signal
|
|
void bake_navigation_mesh(bool p_on_thread);
|
|
void _bake_finished(Ref<NavigationMesh> p_nav_mesh);
|
|
|
|
TypedArray<String> get_configuration_warnings() const override;
|
|
|
|
NavigationRegion3D();
|
|
~NavigationRegion3D();
|
|
};
|
|
|
|
#endif // NAVIGATION_REGION_H
|