d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
276 lines
8.5 KiB
C++
276 lines
8.5 KiB
C++
/*************************************************************************/
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/* os_x11.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_X11_H
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#define OS_X11_H
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#include "os/input.h"
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#include "drivers/unix/os_unix.h"
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#include "context_gl_x11.h"
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#include "servers/visual_server.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/physics_server.h"
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#include "servers/audio/audio_server_sw.h"
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#include "servers/audio/sample_manager_sw.h"
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "drivers/rtaudio/audio_driver_rtaudio.h"
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#include "drivers/alsa/audio_driver_alsa.h"
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#include "drivers/pulseaudio/audio_driver_pulseaudio.h"
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#include "servers/audio/audio_driver_dummy.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
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#include "main/input_default.h"
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#include "joystick_linux.h"
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#include <X11/keysym.h>
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#include <X11/Xlib.h>
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#include <X11/Xcursor/Xcursor.h>
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#include <X11/extensions/Xrandr.h>
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// Hints for X11 fullscreen
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typedef struct {
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unsigned long flags;
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unsigned long functions;
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unsigned long decorations;
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long inputMode;
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unsigned long status;
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} Hints;
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typedef struct _xrr_monitor_info {
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Atom name;
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Bool primary;
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Bool automatic;
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int noutput;
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int x;
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int y;
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int width;
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int height;
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int mwidth;
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int mheight;
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RROutput *outputs;
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} xrr_monitor_info;
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#undef CursorShape
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class OS_X11 : public OS_Unix {
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Atom wm_delete;
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Atom xdnd_enter;
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Atom xdnd_position;
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Atom xdnd_status;
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Atom xdnd_action_copy;
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Atom xdnd_drop;
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Atom xdnd_finished;
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Atom xdnd_selection;
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Atom requested;
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int xdnd_version;
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#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
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ContextGL_X11 *context_gl;
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#endif
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Rasterizer *rasterizer;
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VisualServer *visual_server;
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VideoMode current_videomode;
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List<String> args;
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Window x11_window;
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Window xdnd_source_window;
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MainLoop *main_loop;
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::Display* x11_display;
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char *xmbstring;
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int xmblen;
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unsigned long last_timestamp;
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::Time last_keyrelease_time;
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::XIC xic;
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::XIM xim;
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::XIMStyle xim_style;
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Point2i last_mouse_pos;
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bool last_mouse_pos_valid;
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Point2i last_click_pos;
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uint64_t last_click_ms;
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unsigned int event_id;
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uint32_t last_button_state;
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PhysicsServer *physics_server;
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unsigned int get_mouse_button_state(unsigned int p_x11_state);
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InputModifierState get_key_modifier_state(unsigned int p_x11_state);
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Physics2DServer *physics_2d_server;
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MouseMode mouse_mode;
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Point2i center;
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void handle_key_event(XKeyEvent *p_event,bool p_echo=false);
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void process_xevents();
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virtual void delete_main_loop();
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IP_Unix *ip_unix;
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AudioServerSW *audio_server;
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SampleManagerMallocSW *sample_manager;
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SpatialSoundServerSW *spatial_sound_server;
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SpatialSound2DServerSW *spatial_sound_2d_server;
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bool force_quit;
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bool minimized;
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bool do_mouse_warp;
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const char *cursor_theme;
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int cursor_size;
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XcursorImage *img[CURSOR_MAX];
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Cursor cursors[CURSOR_MAX];
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Cursor null_cursor;
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CursorShape current_cursor;
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InputDefault *input;
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#ifdef JOYDEV_ENABLED
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joystick_linux *joystick;
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#endif
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#ifdef RTAUDIO_ENABLED
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AudioDriverRtAudio driver_rtaudio;
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#endif
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#ifdef ALSA_ENABLED
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AudioDriverALSA driver_alsa;
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#endif
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#ifdef PULSEAUDIO_ENABLED
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AudioDriverPulseAudio driver_pulseaudio;
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#endif
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AudioDriverDummy driver_dummy;
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Atom net_wm_icon;
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int audio_driver_index;
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unsigned int capture_idle;
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bool maximized;
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//void set_wm_border(bool p_enabled);
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void set_wm_fullscreen(bool p_enabled);
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typedef xrr_monitor_info* (*xrr_get_monitors_t)(Display *dpy, Window window, Bool get_active, int *nmonitors);
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typedef void (*xrr_free_monitors_t)(xrr_monitor_info* monitors);
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xrr_get_monitors_t xrr_get_monitors;
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xrr_free_monitors_t xrr_free_monitors;
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void *xrandr_handle;
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Bool xrandr_ext_ok;
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protected:
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virtual int get_video_driver_count() const;
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virtual const char * get_video_driver_name(int p_driver) const;
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virtual VideoMode get_default_video_mode() const;
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virtual int get_audio_driver_count() const;
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virtual const char * get_audio_driver_name(int p_driver) const;
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virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
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virtual void finalize();
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virtual void set_main_loop( MainLoop * p_main_loop );
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public:
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virtual String get_name();
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virtual void set_cursor_shape(CursorShape p_shape);
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void set_mouse_mode(MouseMode p_mode);
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MouseMode get_mouse_mode() const;
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virtual void warp_mouse_pos(const Point2& p_to);
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virtual Point2 get_mouse_pos() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String& p_title);
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virtual void set_icon(const Image& p_icon);
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virtual MainLoop *get_main_loop() const;
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virtual bool can_draw() const;
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virtual void set_clipboard(const String& p_text);
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virtual String get_clipboard() const;
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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virtual String get_system_dir(SystemDir p_dir) const;
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virtual Error shell_open(String p_uri);
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virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
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virtual VideoMode get_video_mode(int p_screen=0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
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virtual int get_screen_count() const;
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virtual int get_current_screen() const;
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virtual void set_current_screen(int p_screen);
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virtual Point2 get_screen_position(int p_screen=0) const;
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virtual Size2 get_screen_size(int p_screen=0) const;
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virtual int get_screen_dpi(int p_screen=0) const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2& p_position);
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virtual Size2 get_window_size() const;
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virtual void set_window_size(const Size2 p_size);
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virtual void set_window_fullscreen(bool p_enabled);
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virtual bool is_window_fullscreen() const;
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virtual void set_window_resizable(bool p_enabled);
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virtual bool is_window_resizable() const;
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virtual void set_window_minimized(bool p_enabled);
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virtual bool is_window_minimized() const;
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virtual void set_window_maximized(bool p_enabled);
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virtual bool is_window_maximized() const;
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virtual void request_attention();
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virtual void move_window_to_foreground();
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virtual void alert(const String& p_alert,const String& p_title="ALERT!");
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virtual bool is_joy_known(int p_device);
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virtual String get_joy_guid(int p_device) const;
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virtual void set_context(int p_context);
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virtual void set_use_vsync(bool p_enable);
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virtual bool is_vsync_enabled() const;
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void run();
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OS_X11();
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};
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#endif
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