967bfb0c4a
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
162 lines
4.4 KiB
XML
162 lines
4.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.0-alpha">
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<brief_description>
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Plays back audio.
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</brief_description>
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<description>
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Plays background audio.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/latest/learning/features/audio/index.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_bus" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="get_mix_target" qualifiers="const">
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<return type="int" enum="AudioStreamPlayer.MixTarget">
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</return>
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<description>
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</description>
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</method>
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<method name="get_playback_position">
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<return type="float">
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</return>
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<description>
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Returns the position in the [AudioStream].
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</description>
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</method>
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<method name="get_stream" qualifiers="const">
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<return type="AudioStream">
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</return>
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<description>
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</description>
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</method>
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<method name="get_volume_db" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="is_autoplay_enabled">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="play">
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<return type="void">
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</return>
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<argument index="0" name="from_position" type="float" default="0.0">
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</argument>
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<description>
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Plays the audio from the given position 'from_position', in seconds.
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</description>
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</method>
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<method name="seek">
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<return type="void">
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</return>
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<argument index="0" name="to_position" type="float">
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</argument>
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<description>
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Sets the position from which audio will be played, in seconds.
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</description>
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</method>
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<method name="set_autoplay">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_bus">
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<return type="void">
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</return>
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<argument index="0" name="bus" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_mix_target">
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<return type="void">
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</return>
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<argument index="0" name="mix_target" type="int" enum="AudioStreamPlayer.MixTarget">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_stream">
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<return type="void">
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</return>
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<argument index="0" name="stream" type="AudioStream">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_volume_db">
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<return type="void">
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</return>
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<argument index="0" name="volume_db" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stops the audio.
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</description>
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</method>
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</methods>
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<members>
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<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
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If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
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</member>
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<member name="bus" type="String" setter="set_bus" getter="get_bus">
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Bus on which this audio is playing.
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</member>
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<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget">
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If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants.
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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If [code]true[/code] audio is playing.
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</member>
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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The [AudioStream] object to be played.
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</member>
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<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
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Volume of sound, in dB.
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</member>
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</members>
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<signals>
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<signal name="finished">
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<description>
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Emitted when the audio stops playing.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="MIX_TARGET_STEREO" value="0">
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The audio will be played only on the first channel.
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</constant>
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<constant name="MIX_TARGET_SURROUND" value="1">
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The audio will be played on all surround channels.
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</constant>
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<constant name="MIX_TARGET_CENTER" value="2">
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The audio will be played on the second channel, which is usually the center.
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</constant>
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</constants>
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</class>
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