139 lines
4.3 KiB
XML
139 lines
4.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Engine" inherits="Object" category="Core" version="3.0-alpha">
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<brief_description>
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Access to basic engine properties.
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</brief_description>
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<description>
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The [code]Engine[/code] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_frames_drawn">
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<return type="int">
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</return>
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<description>
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Returns the total number of frames drawn.
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</description>
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</method>
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<method name="get_frames_per_second" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the frames per second of the running game.
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</description>
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</method>
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<method name="get_iterations_per_second" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of fixed iterations per second (for fixed process and physics).
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</description>
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</method>
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<method name="get_main_loop" qualifiers="const">
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<return type="MainLoop">
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</return>
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<description>
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Returns the main loop object (see [MainLoop] and [SceneTree]).
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</description>
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</method>
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<method name="get_singleton" qualifiers="const">
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<return type="Object">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_target_fps" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the desired frames per second. If the hardware cannot keep up, this setting may not be respected. It defaults to 0, which indicates no limit.
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</description>
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</method>
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<method name="get_time_scale">
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<return type="float">
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</return>
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<description>
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Returns how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
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</description>
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</method>
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<method name="get_version_info" qualifiers="const">
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<return type="Dictionary">
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</return>
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<description>
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Returns the current engine version information in a Dictionary.
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"major" - Holds the major version number as a String
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"minor" - Holds the minor version number as a String
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"patch" - Holds the patch version number as a String
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"status" - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String
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"revision" - Holds the revision (e.g. "custom-build") as a String
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"string" - major + minor + patch + status + revision in a single String
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</description>
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</method>
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<method name="has_singleton" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="is_editor_hint" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the editor is running.
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</description>
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</method>
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<method name="is_in_physics_frame" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the game is inside the fixed process and physics phase of the game loop.
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</description>
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</method>
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<method name="set_editor_hint">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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Sets the running inside the editor hint if [code]enabled[/code] is [code]true[/code].
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</description>
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</method>
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<method name="set_iterations_per_second">
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<return type="void">
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</return>
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<argument index="0" name="iterations_per_second" type="int">
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</argument>
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<description>
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Sets the number of fixed iterations per second (for fixed process and physics).
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</description>
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</method>
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<method name="set_target_fps">
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<return type="void">
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</return>
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<argument index="0" name="target_fps" type="int">
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</argument>
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<description>
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Sets the target frames per second.
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</description>
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</method>
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<method name="set_time_scale">
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<return type="void">
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</return>
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<argument index="0" name="time_scale" type="float">
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</argument>
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<description>
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Sets the time scale.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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