967bfb0c4a
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
48 lines
1.5 KiB
XML
48 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.0-alpha">
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<brief_description>
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Input event type for actions.
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</brief_description>
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<description>
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Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/Code]. See [method Node._input].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#actions
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_action" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="set_action">
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<return type="void">
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_pressed">
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<return type="void">
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</return>
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<argument index="0" name="pressed" type="bool">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="action" type="String" setter="set_action" getter="get_action">
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The action's name. Actions are accessed via this [String].
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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