440 lines
14 KiB
C++
440 lines
14 KiB
C++
/*************************************************************************/
|
|
/* node_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "node_2d.h"
|
|
|
|
#include "core/object/message_queue.h"
|
|
#include "scene/gui/control.h"
|
|
#include "scene/main/window.h"
|
|
#include "servers/rendering_server.h"
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Dictionary Node2D::_edit_get_state() const {
|
|
Dictionary state;
|
|
state["position"] = get_position();
|
|
state["rotation"] = get_rotation();
|
|
state["scale"] = get_scale();
|
|
state["skew"] = get_skew();
|
|
|
|
return state;
|
|
}
|
|
|
|
void Node2D::_edit_set_state(const Dictionary &p_state) {
|
|
pos = p_state["position"];
|
|
angle = p_state["rotation"];
|
|
_scale = p_state["scale"];
|
|
skew = p_state["skew"];
|
|
|
|
_update_transform();
|
|
}
|
|
|
|
void Node2D::_edit_set_position(const Point2 &p_position) {
|
|
set_position(p_position);
|
|
}
|
|
|
|
Point2 Node2D::_edit_get_position() const {
|
|
return pos;
|
|
}
|
|
|
|
void Node2D::_edit_set_scale(const Size2 &p_scale) {
|
|
set_scale(p_scale);
|
|
}
|
|
|
|
Size2 Node2D::_edit_get_scale() const {
|
|
return _scale;
|
|
}
|
|
|
|
void Node2D::_edit_set_rotation(real_t p_rotation) {
|
|
angle = p_rotation;
|
|
_update_transform();
|
|
}
|
|
|
|
real_t Node2D::_edit_get_rotation() const {
|
|
return angle;
|
|
}
|
|
|
|
bool Node2D::_edit_use_rotation() const {
|
|
return true;
|
|
}
|
|
|
|
void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
|
|
ERR_FAIL_COND(!_edit_use_rect());
|
|
|
|
Rect2 r = _edit_get_rect();
|
|
|
|
Vector2 zero_offset;
|
|
if (r.size.x != 0) {
|
|
zero_offset.x = -r.position.x / r.size.x;
|
|
}
|
|
if (r.size.y != 0) {
|
|
zero_offset.y = -r.position.y / r.size.y;
|
|
}
|
|
|
|
Size2 new_scale(1, 1);
|
|
|
|
if (r.size.x != 0) {
|
|
new_scale.x = p_edit_rect.size.x / r.size.x;
|
|
}
|
|
if (r.size.y != 0) {
|
|
new_scale.y = p_edit_rect.size.y / r.size.y;
|
|
}
|
|
|
|
Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
|
|
|
|
Transform2D postxf;
|
|
postxf.set_rotation_scale_and_skew(angle, _scale, skew);
|
|
new_pos = postxf.xform(new_pos);
|
|
|
|
pos += new_pos;
|
|
_scale *= new_scale;
|
|
|
|
_update_transform();
|
|
}
|
|
#endif
|
|
|
|
void Node2D::_update_xform_values() {
|
|
pos = _mat.elements[2];
|
|
angle = _mat.get_rotation();
|
|
_scale = _mat.get_scale();
|
|
skew = _mat.get_skew();
|
|
_xform_dirty = false;
|
|
}
|
|
|
|
void Node2D::_update_transform() {
|
|
_mat.set_rotation_scale_and_skew(angle, _scale, skew);
|
|
_mat.elements[2] = pos;
|
|
|
|
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
|
|
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
_notify_transform();
|
|
}
|
|
|
|
void Node2D::set_position(const Point2 &p_pos) {
|
|
if (_xform_dirty) {
|
|
((Node2D *)this)->_update_xform_values();
|
|
}
|
|
pos = p_pos;
|
|
_update_transform();
|
|
}
|
|
|
|
void Node2D::set_rotation(real_t p_radians) {
|
|
if (_xform_dirty) {
|
|
((Node2D *)this)->_update_xform_values();
|
|
}
|
|
angle = p_radians;
|
|
_update_transform();
|
|
}
|
|
|
|
void Node2D::set_skew(real_t p_radians) {
|
|
if (_xform_dirty) {
|
|
((Node2D *)this)->_update_xform_values();
|
|
}
|
|
skew = p_radians;
|
|
_update_transform();
|
|
}
|
|
|
|
void Node2D::set_scale(const Size2 &p_scale) {
|
|
if (_xform_dirty) {
|
|
((Node2D *)this)->_update_xform_values();
|
|
}
|
|
_scale = p_scale;
|
|
// Avoid having 0 scale values, can lead to errors in physics and rendering.
|
|
if (Math::is_zero_approx(_scale.x)) {
|
|
_scale.x = CMP_EPSILON;
|
|
}
|
|
if (Math::is_zero_approx(_scale.y)) {
|
|
_scale.y = CMP_EPSILON;
|
|
}
|
|
_update_transform();
|
|
}
|
|
|
|
Point2 Node2D::get_position() const {
|
|
if (_xform_dirty) {
|
|
((Node2D *)this)->_update_xform_values();
|
|
}
|
|
return pos;
|
|
}
|
|
|
|
real_t Node2D::get_rotation() const {
|
|
if (_xform_dirty) {
|
|
((Node2D *)this)->_update_xform_values();
|
|
}
|
|
|
|
return angle;
|
|
}
|
|
|
|
real_t Node2D::get_skew() const {
|
|
if (_xform_dirty) {
|
|
((Node2D *)this)->_update_xform_values();
|
|
}
|
|
|
|
return skew;
|
|
}
|
|
|
|
Size2 Node2D::get_scale() const {
|
|
if (_xform_dirty) {
|
|
((Node2D *)this)->_update_xform_values();
|
|
}
|
|
|
|
return _scale;
|
|
}
|
|
|
|
Transform2D Node2D::get_transform() const {
|
|
return _mat;
|
|
}
|
|
|
|
void Node2D::rotate(real_t p_radians) {
|
|
set_rotation(get_rotation() + p_radians);
|
|
}
|
|
|
|
void Node2D::translate(const Vector2 &p_amount) {
|
|
set_position(get_position() + p_amount);
|
|
}
|
|
|
|
void Node2D::global_translate(const Vector2 &p_amount) {
|
|
set_global_position(get_global_position() + p_amount);
|
|
}
|
|
|
|
void Node2D::apply_scale(const Size2 &p_amount) {
|
|
set_scale(get_scale() * p_amount);
|
|
}
|
|
|
|
void Node2D::move_x(real_t p_delta, bool p_scaled) {
|
|
Transform2D t = get_transform();
|
|
Vector2 m = t[0];
|
|
if (!p_scaled) {
|
|
m.normalize();
|
|
}
|
|
set_position(t[2] + m * p_delta);
|
|
}
|
|
|
|
void Node2D::move_y(real_t p_delta, bool p_scaled) {
|
|
Transform2D t = get_transform();
|
|
Vector2 m = t[1];
|
|
if (!p_scaled) {
|
|
m.normalize();
|
|
}
|
|
set_position(t[2] + m * p_delta);
|
|
}
|
|
|
|
Point2 Node2D::get_global_position() const {
|
|
return get_global_transform().get_origin();
|
|
}
|
|
|
|
void Node2D::set_global_position(const Point2 &p_pos) {
|
|
Transform2D inv;
|
|
CanvasItem *pi = get_parent_item();
|
|
if (pi) {
|
|
inv = pi->get_global_transform().affine_inverse();
|
|
set_position(inv.xform(p_pos));
|
|
} else {
|
|
set_position(p_pos);
|
|
}
|
|
}
|
|
|
|
real_t Node2D::get_global_rotation() const {
|
|
return get_global_transform().get_rotation();
|
|
}
|
|
|
|
void Node2D::set_global_rotation(real_t p_radians) {
|
|
CanvasItem *pi = get_parent_item();
|
|
if (pi) {
|
|
const real_t parent_global_rot = pi->get_global_transform().get_rotation();
|
|
set_rotation(p_radians - parent_global_rot);
|
|
} else {
|
|
set_rotation(p_radians);
|
|
}
|
|
}
|
|
|
|
Size2 Node2D::get_global_scale() const {
|
|
return get_global_transform().get_scale();
|
|
}
|
|
|
|
void Node2D::set_global_scale(const Size2 &p_scale) {
|
|
CanvasItem *pi = get_parent_item();
|
|
if (pi) {
|
|
const Size2 parent_global_scale = pi->get_global_transform().get_scale();
|
|
set_scale(p_scale / parent_global_scale);
|
|
} else {
|
|
set_scale(p_scale);
|
|
}
|
|
}
|
|
|
|
void Node2D::set_transform(const Transform2D &p_transform) {
|
|
_mat = p_transform;
|
|
_xform_dirty = true;
|
|
|
|
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
|
|
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
_notify_transform();
|
|
}
|
|
|
|
void Node2D::set_global_transform(const Transform2D &p_transform) {
|
|
CanvasItem *pi = get_parent_item();
|
|
if (pi) {
|
|
set_transform(pi->get_global_transform().affine_inverse() * p_transform);
|
|
} else {
|
|
set_transform(p_transform);
|
|
}
|
|
}
|
|
|
|
void Node2D::set_z_index(int p_z) {
|
|
ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN);
|
|
ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX);
|
|
z_index = p_z;
|
|
RS::get_singleton()->canvas_item_set_z_index(get_canvas_item(), z_index);
|
|
}
|
|
|
|
void Node2D::set_z_as_relative(bool p_enabled) {
|
|
if (z_relative == p_enabled) {
|
|
return;
|
|
}
|
|
z_relative = p_enabled;
|
|
RS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(), p_enabled);
|
|
}
|
|
|
|
bool Node2D::is_z_relative() const {
|
|
return z_relative;
|
|
}
|
|
|
|
int Node2D::get_z_index() const {
|
|
return z_index;
|
|
}
|
|
|
|
Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
|
|
if (p_parent == this) {
|
|
return Transform2D();
|
|
}
|
|
|
|
Node2D *parent_2d = Object::cast_to<Node2D>(get_parent());
|
|
|
|
ERR_FAIL_COND_V(!parent_2d, Transform2D());
|
|
if (p_parent == parent_2d) {
|
|
return get_transform();
|
|
} else {
|
|
return parent_2d->get_relative_transform_to_parent(p_parent) * get_transform();
|
|
}
|
|
}
|
|
|
|
void Node2D::look_at(const Vector2 &p_pos) {
|
|
rotate(get_angle_to(p_pos));
|
|
}
|
|
|
|
real_t Node2D::get_angle_to(const Vector2 &p_pos) const {
|
|
return (to_local(p_pos) * get_scale()).angle();
|
|
}
|
|
|
|
Point2 Node2D::to_local(Point2 p_global) const {
|
|
return get_global_transform().affine_inverse().xform(p_global);
|
|
}
|
|
|
|
Point2 Node2D::to_global(Point2 p_local) const {
|
|
return get_global_transform().xform(p_local);
|
|
}
|
|
|
|
void Node2D::set_y_sort_enabled(bool p_enabled) {
|
|
y_sort_enabled = p_enabled;
|
|
RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_enabled);
|
|
}
|
|
|
|
bool Node2D::is_y_sort_enabled() const {
|
|
return y_sort_enabled;
|
|
}
|
|
|
|
void Node2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
|
|
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
|
|
ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
|
|
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
|
|
ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
|
|
ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
|
|
ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
|
|
ClassDB::bind_method(D_METHOD("move_local_x", "delta", "scaled"), &Node2D::move_x, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("move_local_y", "delta", "scaled"), &Node2D::move_y, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("translate", "offset"), &Node2D::translate);
|
|
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Node2D::global_translate);
|
|
ClassDB::bind_method(D_METHOD("apply_scale", "ratio"), &Node2D::apply_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Node2D::set_global_position);
|
|
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
|
|
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
|
|
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
|
|
ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
|
|
ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_transform", "xform"), &Node2D::set_transform);
|
|
ClassDB::bind_method(D_METHOD("set_global_transform", "xform"), &Node2D::set_global_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("look_at", "point"), &Node2D::look_at);
|
|
ClassDB::bind_method(D_METHOD("get_angle_to", "point"), &Node2D::get_angle_to);
|
|
|
|
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node2D::to_local);
|
|
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node2D::to_global);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &Node2D::set_z_index);
|
|
ClassDB::bind_method(D_METHOD("get_z_index"), &Node2D::get_z_index);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
|
|
ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enabled"), &Node2D::set_y_sort_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &Node2D::is_y_sort_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
|
|
|
|
ADD_GROUP("Transform", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
|
|
|
|
ADD_GROUP("Ordering", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled");
|
|
}
|