virtualx-engine/thirdparty/bullet/btLinearMathAll.cpp
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00

14 lines
588 B
C++

#include "LinearMath/btAlignedAllocator.cpp"
#include "LinearMath/btGeometryUtil.cpp"
#include "LinearMath/btSerializer.cpp"
#include "LinearMath/btVector3.cpp"
#include "LinearMath/btConvexHull.cpp"
#include "LinearMath/btPolarDecomposition.cpp"
#include "LinearMath/btSerializer64.cpp"
#include "LinearMath/btConvexHullComputer.cpp"
#include "LinearMath/btQuickprof.cpp"
#include "LinearMath/btThreads.cpp"
#include "LinearMath/TaskScheduler/btTaskScheduler.cpp"
#include "LinearMath/TaskScheduler/btThreadSupportPosix.cpp"
#include "LinearMath/TaskScheduler/btThreadSupportWin32.cpp"