virtualx-engine/drivers/gles3
Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
..
shaders replaced incompatible keywords/function 2017-04-13 16:46:16 +02:00
rasterizer_canvas_gles3.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rasterizer_canvas_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rasterizer_gles3.cpp Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00
rasterizer_gles3.h Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00
rasterizer_scene_gles3.cpp Fix property warnings and hide some debug prints 2017-04-23 11:17:32 +02:00
rasterizer_scene_gles3.h Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
rasterizer_storage_gles3.cpp Fix property warnings and hide some debug prints 2017-04-23 11:17:32 +02:00
rasterizer_storage_gles3.h Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
SCsub
shader_compiler_gles3.cpp Fix property warnings and hide some debug prints 2017-04-23 11:17:32 +02:00
shader_compiler_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_gles3.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00