Virtualx Game Engine. Forked from Godot 3.6
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Hein-Pieter van Braam d44414c711 Disable -ffast-math for etc2comp
Apparently -ffast-math generates incorrect code with recent versions of
GCC and Clang. The manual page for GCC warns about this possibility.

In my tests it doesn't actually appear to be measurably slower in this
case, and this is used in a batch process so it seems safe to disable
this.

This fixes #10758 and fixes #10070
2017-08-30 11:51:24 +02:00
core Fix constant reimport on broken files, closes #9930 2017-08-29 20:17:59 -03:00
doc Add stretching to TextureProgress 2017-08-22 13:46:59 +07:00
drivers Changed bools to uint32_t as this may be a compiler bug.. 2017-08-29 15:09:59 -03:00
editor Added nice icon to show when a file is broken on import. 2017-08-29 20:17:59 -03:00
main removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
misc Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
modules Disable -ffast-math for etc2comp 2017-08-30 11:51:24 +02:00
platform Disable -ffast-math for etc2comp 2017-08-30 11:51:24 +02:00
scene Merge pull request #10745 from neikeq/fix-docdata-and-stuff 2017-08-29 20:11:07 -03:00
servers removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
thirdparty Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore Merge pull request #10610 from hpvb/ignore-gprof-files 2017-08-24 19:27:44 +02:00
.travis.yml make use of 2 cores in Travis CI 2017-07-21 01:01:44 +02:00
AUTHORS.md Add more recent contributors to AUTHORS 2017-06-16 18:16:03 +02:00
compat.py Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-05-30 11:28:58 +02:00
COPYRIGHT.txt nanosvg: Document in COPYRIGHT.txt and thirdparty README.md 2017-08-27 13:32:23 +02:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md 2017-08-21 22:34:57 -03:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
README.md Changed badge to use HTTPS 2017-07-14 16:10:55 -04:00
SConstruct Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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