201 lines
7.9 KiB
C++
201 lines
7.9 KiB
C++
/*************************************************************************/
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/* editor_export_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_export_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "editor/editor_paths.h"
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#include "editor/export/editor_export_platform.h"
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#include "scene/resources/resource_format_text.h"
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void EditorExportPlugin::set_export_preset(const Ref<EditorExportPreset> &p_preset) {
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if (p_preset.is_valid()) {
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export_preset = p_preset;
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}
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}
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Ref<EditorExportPreset> EditorExportPlugin::get_export_preset() const {
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return export_preset;
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}
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void EditorExportPlugin::add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap) {
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ExtraFile ef;
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ef.data = p_file;
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ef.path = p_path;
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ef.remap = p_remap;
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extra_files.push_back(ef);
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}
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void EditorExportPlugin::add_shared_object(const String &p_path, const Vector<String> &p_tags, const String &p_target) {
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shared_objects.push_back(SharedObject(p_path, p_tags, p_target));
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}
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void EditorExportPlugin::add_ios_framework(const String &p_path) {
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ios_frameworks.push_back(p_path);
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}
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void EditorExportPlugin::add_ios_embedded_framework(const String &p_path) {
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ios_embedded_frameworks.push_back(p_path);
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}
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Vector<String> EditorExportPlugin::get_ios_frameworks() const {
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return ios_frameworks;
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}
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Vector<String> EditorExportPlugin::get_ios_embedded_frameworks() const {
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return ios_embedded_frameworks;
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}
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void EditorExportPlugin::add_ios_plist_content(const String &p_plist_content) {
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ios_plist_content += p_plist_content + "\n";
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}
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String EditorExportPlugin::get_ios_plist_content() const {
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return ios_plist_content;
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}
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void EditorExportPlugin::add_ios_linker_flags(const String &p_flags) {
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if (ios_linker_flags.length() > 0) {
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ios_linker_flags += ' ';
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}
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ios_linker_flags += p_flags;
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}
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String EditorExportPlugin::get_ios_linker_flags() const {
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return ios_linker_flags;
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}
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void EditorExportPlugin::add_ios_bundle_file(const String &p_path) {
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ios_bundle_files.push_back(p_path);
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}
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Vector<String> EditorExportPlugin::get_ios_bundle_files() const {
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return ios_bundle_files;
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}
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void EditorExportPlugin::add_ios_cpp_code(const String &p_code) {
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ios_cpp_code += p_code;
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}
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String EditorExportPlugin::get_ios_cpp_code() const {
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return ios_cpp_code;
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}
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void EditorExportPlugin::add_macos_plugin_file(const String &p_path) {
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macos_plugin_files.push_back(p_path);
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}
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const Vector<String> &EditorExportPlugin::get_macos_plugin_files() const {
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return macos_plugin_files;
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}
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void EditorExportPlugin::add_ios_project_static_lib(const String &p_path) {
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ios_project_static_libs.push_back(p_path);
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}
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Vector<String> EditorExportPlugin::get_ios_project_static_libs() const {
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return ios_project_static_libs;
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}
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void EditorExportPlugin::_export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features) {
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GDVIRTUAL_CALL(_export_file, p_path, p_type, p_features);
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}
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void EditorExportPlugin::_export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
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GDVIRTUAL_CALL(_export_begin, p_features, p_debug, p_path, p_flags);
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}
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void EditorExportPlugin::_export_end_script() {
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GDVIRTUAL_CALL(_export_end);
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}
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void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
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}
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void EditorExportPlugin::_export_begin(const HashSet<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
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}
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void EditorExportPlugin::skip() {
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skipped = true;
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}
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void EditorExportPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_shared_object", "path", "tags", "target"), &EditorExportPlugin::add_shared_object);
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ClassDB::bind_method(D_METHOD("add_ios_project_static_lib", "path"), &EditorExportPlugin::add_ios_project_static_lib);
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ClassDB::bind_method(D_METHOD("add_file", "path", "file", "remap"), &EditorExportPlugin::add_file);
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ClassDB::bind_method(D_METHOD("add_ios_framework", "path"), &EditorExportPlugin::add_ios_framework);
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ClassDB::bind_method(D_METHOD("add_ios_embedded_framework", "path"), &EditorExportPlugin::add_ios_embedded_framework);
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ClassDB::bind_method(D_METHOD("add_ios_plist_content", "plist_content"), &EditorExportPlugin::add_ios_plist_content);
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ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags);
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ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file);
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ClassDB::bind_method(D_METHOD("add_ios_cpp_code", "code"), &EditorExportPlugin::add_ios_cpp_code);
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ClassDB::bind_method(D_METHOD("add_macos_plugin_file", "path"), &EditorExportPlugin::add_macos_plugin_file);
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ClassDB::bind_method(D_METHOD("skip"), &EditorExportPlugin::skip);
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GDVIRTUAL_BIND(_export_file, "path", "type", "features");
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GDVIRTUAL_BIND(_export_begin, "features", "is_debug", "path", "flags");
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GDVIRTUAL_BIND(_export_end);
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}
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EditorExportPlugin::EditorExportPlugin() {
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}
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///////////////////////
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void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
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String extension = p_path.get_extension().to_lower();
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if (extension != "tres" && extension != "tscn") {
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return;
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}
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bool convert = GLOBAL_GET("editor/export/convert_text_resources_to_binary");
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if (!convert) {
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return;
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}
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String tmp_path = EditorPaths::get_singleton()->get_cache_dir().path_join("tmpfile.res");
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Error err = ResourceFormatLoaderText::convert_file_to_binary(p_path, tmp_path);
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if (err != OK) {
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DirAccess::remove_file_or_error(tmp_path);
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ERR_FAIL();
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}
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Vector<uint8_t> data = FileAccess::get_file_as_array(tmp_path);
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if (data.size() == 0) {
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DirAccess::remove_file_or_error(tmp_path);
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ERR_FAIL();
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}
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DirAccess::remove_file_or_error(tmp_path);
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add_file(p_path + ".converted.res", data, true);
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}
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EditorExportTextSceneToBinaryPlugin::EditorExportTextSceneToBinaryPlugin() {
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GLOBAL_DEF("editor/export/convert_text_resources_to_binary", false);
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}
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