virtualx-engine/platform/android
Rémi Verschelde a7598679cf
Merge pull request #95586 from m4gr3d/fix_last_modified_time_unit
Update the Android `fileLastModified` method to return values in seconds instead of milliseconds
2024-08-16 10:36:56 +02:00
..
api Remove the limit on the number of the SignalInfo function parameters 2024-06-05 09:21:30 +08:00
doc_classes Standardize descriptions, add urls, remove deprecated tag from non-deprecated permission 2024-04-11 20:23:03 +01:00
export Merge pull request #91271 from m4gr3d/clean_gradle_build_setup 2024-08-16 10:33:19 +02:00
java Merge pull request #95586 from m4gr3d/fix_last_modified_time_unit 2024-08-16 10:36:56 +02:00
plugin Add logic to unregister the Godot plugins on engine termination 2024-05-19 19:27:04 -07:00
android_input_handler.cpp Input logic cleanup: 2024-05-19 14:08:01 -07:00
android_input_handler.h Input logic cleanup: 2024-05-19 14:08:01 -07:00
android_keys_utils.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
android_keys_utils.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
audio_driver_opensl.cpp Android: Ensure cleanup of all subobjects in the OpenSL audio driver 2024-07-30 17:20:46 +02:00
audio_driver_opensl.h Android: Ensure cleanup of all subobjects in the OpenSL audio driver 2024-07-30 17:20:46 +02:00
detect.py Disable FP contraction. 2024-07-23 14:33:51 +03:00
dir_access_jandroid.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
dir_access_jandroid.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
display_server_android.cpp Cleanup Android input on render thread settings 2024-07-09 09:15:18 -07:00
display_server_android.h Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
file_access_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
file_access_android.h Merge pull request #90710 from m4gr3d/fix_jstring_leaks 2024-04-22 12:52:16 +02:00
file_access_filesystem_jandroid.cpp Cleanup Android file errors 2024-04-22 07:48:45 -07:00
file_access_filesystem_jandroid.h Merge pull request #90710 from m4gr3d/fix_jstring_leaks 2024-04-22 12:52:16 +02:00
java_class_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_io_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_io_wrapper.h
java_godot_lib_jni.cpp Fix the crash that occurs on termination of the Godot engine on Android 2024-07-29 09:20:50 -07:00
java_godot_lib_jni.h Cleanup Android input on render thread settings 2024-07-09 09:15:18 -07:00
java_godot_view_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_view_wrapper.h
java_godot_wrapper.cpp Fix the cleanup logic for the Android render thread 2024-07-24 10:17:46 -07:00
java_godot_wrapper.h Fix the cleanup logic for the Android render thread 2024-07-24 10:17:46 -07:00
jni_utils.cpp
jni_utils.h
net_socket_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
net_socket_android.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
os_android.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
os_android.h Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
platform_config.h
platform_gl.h
README.md
rendering_context_driver_vulkan_android.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_android.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
SCsub Fix the generate_apk logic when dev_build or debug_symbols are enabled 2024-07-29 06:48:49 -07:00
string_android.h
thread_jandroid.cpp
thread_jandroid.h
tts_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
tts_android.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.