virtualx-engine/scene/resources/occluder_shape.cpp
lawnjelly 115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00

216 lines
7.4 KiB
C++

/*************************************************************************/
/* occluder_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "occluder_shape.h"
#include "core/engine.h"
#include "core/math/transform.h"
#include "servers/visual_server.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#endif
void OccluderShape::_bind_methods() {
}
OccluderShape::OccluderShape(RID p_shape) {
_shape = p_shape;
}
OccluderShape::~OccluderShape() {
if (_shape != RID()) {
VisualServer::get_singleton()->free(_shape);
}
}
void OccluderShape::update_transform_to_visual_server(const Transform &p_global_xform) {
VisualServer::get_singleton()->occluder_set_transform(get_shape(), p_global_xform);
}
void OccluderShape::update_active_to_visual_server(bool p_active) {
VisualServer::get_singleton()->occluder_set_active(get_shape(), p_active);
}
void OccluderShape::notification_exit_world() {
VisualServer::get_singleton()->occluder_set_scenario(_shape, RID(), VisualServer::OCCLUDER_TYPE_UNDEFINED);
}
//////////////////////////////////////////////
void OccluderShapeSphere::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spheres", "spheres"), &OccluderShapeSphere::set_spheres);
ClassDB::bind_method(D_METHOD("get_spheres"), &OccluderShapeSphere::get_spheres);
ClassDB::bind_method(D_METHOD("set_sphere_position", "index", "position"), &OccluderShapeSphere::set_sphere_position);
ClassDB::bind_method(D_METHOD("set_sphere_radius", "index", "radius"), &OccluderShapeSphere::set_sphere_radius);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "spheres", PROPERTY_HINT_NONE, itos(Variant::PLANE) + ":"), "set_spheres", "get_spheres");
}
void OccluderShapeSphere::update_shape_to_visual_server() {
VisualServer::get_singleton()->occluder_spheres_update(get_shape(), _spheres);
}
Transform OccluderShapeSphere::center_node(const Transform &p_global_xform, const Transform &p_parent_xform, real_t p_snap) {
if (!_spheres.size()) {
return Transform();
}
// make sure world spheres correct
Vector<Plane> spheres_world_space;
if (spheres_world_space.size() != _spheres.size()) {
spheres_world_space.resize(_spheres.size());
}
Vector3 scale3 = p_global_xform.basis.get_scale_abs();
real_t scale = (scale3.x + scale3.y + scale3.z) / 3.0;
for (int n = 0; n < _spheres.size(); n++) {
Plane p;
p.normal = p_global_xform.xform(_spheres[n].normal);
p.d = _spheres[n].d * scale;
spheres_world_space.set(n, p);
}
// first find the center
AABB bb;
bb.set_position(spheres_world_space[0].normal);
// new positions
for (int n = 0; n < spheres_world_space.size(); n++) {
const Plane &sphere = spheres_world_space[n];
// update aabb
AABB sphere_bb(sphere.normal, Vector3());
sphere_bb.grow_by(sphere.d);
bb.merge_with(sphere_bb);
}
Vector3 center = bb.get_center();
// snapping
if (p_snap > 0.0001) {
center.snap(Vector3(p_snap, p_snap, p_snap));
}
// new transform with no rotate or scale, centered
Transform new_local_xform = Transform();
new_local_xform.translate(center.x, center.y, center.z);
Transform inv_xform = new_local_xform.affine_inverse();
// back calculate the new spheres
for (int n = 0; n < spheres_world_space.size(); n++) {
Plane p = spheres_world_space[n];
p.normal = inv_xform.xform(p.normal);
// assuming uniform scale, otherwise this will go wrong
Vector3 inv_scale = inv_xform.basis.get_scale_abs();
p.d *= inv_scale.x;
spheres_world_space.set(n, p);
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
UndoRedo *undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("OccluderShapeSphere Set Spheres"));
undo_redo->add_do_method(this, "set_spheres", spheres_world_space);
undo_redo->add_undo_method(this, "set_spheres", _spheres);
undo_redo->commit_action();
} else {
set_spheres(spheres_world_space);
}
#else
set_spheres(spheres_world_space);
#endif
notify_change_to_owners();
return new_local_xform;
}
void OccluderShapeSphere::notification_enter_world(RID p_scenario) {
VisualServer::get_singleton()->occluder_set_scenario(get_shape(), p_scenario, VisualServer::OCCLUDER_TYPE_SPHERE);
}
void OccluderShapeSphere::set_spheres(const Vector<Plane> &p_spheres) {
#ifdef TOOLS_ENABLED
// try and detect special circumstance of adding a new sphere in the editor
bool adding_in_editor = false;
if ((p_spheres.size() == _spheres.size() + 1) && (p_spheres[p_spheres.size() - 1] == Plane())) {
adding_in_editor = true;
}
#endif
_spheres = p_spheres;
// sanitize radii
for (int n = 0; n < _spheres.size(); n++) {
if (_spheres[n].d < _min_radius) {
Plane p = _spheres[n];
p.d = _min_radius;
_spheres.set(n, p);
}
}
#ifdef TOOLS_ENABLED
if (adding_in_editor) {
_spheres.set(_spheres.size() - 1, Plane(Vector3(), 1.0));
}
#endif
notify_change_to_owners();
}
void OccluderShapeSphere::set_sphere_position(int p_idx, const Vector3 &p_position) {
if ((p_idx >= 0) && (p_idx < _spheres.size())) {
Plane p = _spheres[p_idx];
p.normal = p_position;
_spheres.set(p_idx, p);
notify_change_to_owners();
}
}
void OccluderShapeSphere::set_sphere_radius(int p_idx, real_t p_radius) {
if ((p_idx >= 0) && (p_idx < _spheres.size())) {
Plane p = _spheres[p_idx];
p.d = MAX(p_radius, _min_radius);
_spheres.set(p_idx, p);
notify_change_to_owners();
}
}
OccluderShapeSphere::OccluderShapeSphere() :
OccluderShape(VisualServer::get_singleton()->occluder_create()) {
}