virtualx-engine/servers/visual/rasterizer_rd
2019-12-12 17:07:19 +01:00
..
shaders Yay very basic 3D (only white) finally shows. 2019-12-12 17:06:46 +01:00
rasterizer_canvas_rd.cpp Base 3D engine done, still untested, though. 2019-12-12 17:06:38 +01:00
rasterizer_canvas_rd.h Base 3D engine done, still untested, though. 2019-12-12 17:06:38 +01:00
rasterizer_effects_rd.cpp Base 3D engine done, still untested, though. 2019-12-12 17:06:38 +01:00
rasterizer_effects_rd.h Base 3D engine done, still untested, though. 2019-12-12 17:06:38 +01:00
rasterizer_rd.cpp Base 3D engine done, still untested, though. 2019-12-12 17:06:38 +01:00
rasterizer_rd.h Merge pull request #29993 from bruvzg/vulkan 2019-12-12 17:04:53 +01:00
rasterizer_scene_forward_rd.cpp Yay very basic 3D (only white) finally shows. 2019-12-12 17:06:46 +01:00
rasterizer_scene_forward_rd.h Yay very basic 3D (only white) finally shows. 2019-12-12 17:06:46 +01:00
rasterizer_scene_rd.cpp Base 3D engine done, still untested, though. 2019-12-12 17:06:38 +01:00
rasterizer_scene_rd.h Base 3D engine done, still untested, though. 2019-12-12 17:06:38 +01:00
rasterizer_storage_rd.cpp Yay very basic 3D (only white) finally shows. 2019-12-12 17:06:46 +01:00
rasterizer_storage_rd.h Yay very basic 3D (only white) finally shows. 2019-12-12 17:06:46 +01:00
render_pipeline_vertex_format_cache_rd.cpp Yay very basic 3D (only white) finally shows. 2019-12-12 17:06:46 +01:00
render_pipeline_vertex_format_cache_rd.h Yay very basic 3D (only white) finally shows. 2019-12-12 17:06:46 +01:00
SCsub Custom material support seems complete. 2019-12-12 12:54:09 +01:00
shader_compiler_rd.cpp [Vulkan] Implemented do/while loops for shaders 2019-12-12 17:07:19 +01:00
shader_compiler_rd.h Custom material support seems complete. 2019-12-12 12:54:09 +01:00
shader_rd.cpp Added a spinlock template as well as a thread work pool class. 2019-12-12 13:05:27 +01:00
shader_rd.h Added a spinlock template as well as a thread work pool class. 2019-12-12 13:05:27 +01:00