b16c309f82
Happy new year to the wonderful Godot community!
72 lines
2.9 KiB
C++
72 lines
2.9 KiB
C++
/*************************************************************************/
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/* thread_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef THREAD_WINDOWS_H
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#define THREAD_WINDOWS_H
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#ifdef WINDOWS_ENABLED
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#include "core/os/thread.h"
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#include "core/script_language.h"
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#include <windows.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ThreadWindows : public Thread {
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ThreadCreateCallback callback;
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void *user;
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ID id;
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HANDLE handle;
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static Thread *create_thread_windows();
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static DWORD WINAPI thread_callback(LPVOID userdata);
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static Thread *create_func_windows(ThreadCreateCallback p_callback, void *, const Settings &);
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static ID get_thread_id_func_windows();
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static void wait_to_finish_func_windows(Thread *p_thread);
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ThreadWindows();
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public:
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virtual ID get_id() const;
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static void make_default();
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~ThreadWindows();
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};
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#endif
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#endif
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