virtualx-engine/modules/assimp
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
config.py Add Open Asset Import Library to Godot. 2019-04-05 07:17:52 -07:00
editor_scene_importer_assimp.cpp Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
editor_scene_importer_assimp.h FBX Importer Generation 3 2019-11-05 17:54:57 +00:00
godot_update_assimp.sh Updated assimp to commit 1d565b0 with iFire 2019-07-30 18:59:29 +01:00
import_state.h FBX Importer Generation 3 2019-11-05 17:54:57 +00:00
import_utils.h Texture refactor 2019-12-12 10:05:14 +01:00
register_types.cpp Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
register_types.h Add Open Asset Import Library to Godot. 2019-04-05 07:17:52 -07:00
SCsub Updated assimp to 308db73 from https://github.com/assimp/assimp/ 2019-11-05 20:38:26 +00:00