virtualx-engine/platform
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
android Texture refactor 2019-12-12 10:05:14 +01:00
haiku iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
iphone Texture refactor 2019-12-12 10:05:14 +01:00
javascript Texture refactor 2019-12-12 10:05:14 +01:00
osx Texture refactor 2019-12-12 10:05:14 +01:00
server Texture refactor 2019-12-12 10:05:14 +01:00
uwp Texture refactor 2019-12-12 10:05:14 +01:00
windows Texture refactor 2019-12-12 10:05:14 +01:00
x11 Texture refactor 2019-12-12 10:05:14 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00