virtualx-engine/modules/gltf/tests
demolke 0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
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test_gltf_extras.h Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00