d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
33 lines
1 KiB
XML
33 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.0-stable">
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<brief_description>
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Input event type for screen drag events.
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(only available on mobile devices)
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</brief_description>
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<description>
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Contains screen drag information. See [method Node._input].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="index" type="int" setter="set_index" getter="get_index">
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Drag event index in the case of a multi-drag event.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position">
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Drag position.
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</member>
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<member name="relative" type="Vector2" setter="set_relative" getter="get_relative">
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Drag position relative to its start position.
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</member>
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<member name="speed" type="Vector2" setter="set_speed" getter="get_speed">
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Drag speed.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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