d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
30 lines
1.1 KiB
XML
30 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.0-stable">
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<brief_description>
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Input event type for screen touch events.
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(only available on mobile devices)
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</brief_description>
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<description>
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Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="index" type="int" setter="set_index" getter="get_index">
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Touch index in the case of a multi-touch event. One index = one finger.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position">
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Touch position.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code] the touch's state is pressed. If [code]false[/code] the touch's state is released.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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