d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
50 lines
2.1 KiB
XML
50 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.0-stable">
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<brief_description>
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Enable certain nodes only when visible.
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</brief_description>
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<description>
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The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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</members>
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<constants>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
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This enabler will pause [AnimationPlayer] nodes.
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</constant>
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<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
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This enabler will freeze [RigidBody2D] nodes.
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</constant>
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<constant name="ENABLER_PAUSE_PARTICLES" value="2" enum="Enabler">
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This enabler will stop [Particles2D] nodes.
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</constant>
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<constant name="ENABLER_PARENT_PROCESS" value="3" enum="Enabler">
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This enabler will stop the parent's _process function.
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</constant>
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<constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4" enum="Enabler">
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This enabler will stop the parent's _physics_process function.
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</constant>
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<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
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</constant>
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<constant name="ENABLER_MAX" value="6" enum="Enabler">
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</constant>
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</constants>
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</class>
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