virtualx-engine/doc/classes/VisibilityEnabler2D.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

50 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.0-stable">
<brief_description>
Enable certain nodes only when visible.
</brief_description>
<description>
The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
</member>
<member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled">
</member>
<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
</member>
<member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled">
</member>
<member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
</member>
<member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
</member>
</members>
<constants>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
This enabler will pause [AnimationPlayer] nodes.
</constant>
<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
This enabler will freeze [RigidBody2D] nodes.
</constant>
<constant name="ENABLER_PAUSE_PARTICLES" value="2" enum="Enabler">
This enabler will stop [Particles2D] nodes.
</constant>
<constant name="ENABLER_PARENT_PROCESS" value="3" enum="Enabler">
This enabler will stop the parent's _process function.
</constant>
<constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4" enum="Enabler">
This enabler will stop the parent's _physics_process function.
</constant>
<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
</constant>
<constant name="ENABLER_MAX" value="6" enum="Enabler">
</constant>
</constants>
</class>