d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
45 lines
1.2 KiB
XML
45 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
A Visual Script node which calls a base type constructor.
|
|
</brief_description>
|
|
<description>
|
|
A Visual Script node which calls a base type constructor. It can be used for type conversion as well.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_constructor" qualifiers="const">
|
|
<return type="Dictionary">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_constructor_type" qualifiers="const">
|
|
<return type="int" enum="Variant.Type">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_constructor">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="constructor" type="Dictionary">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_constructor_type">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="type" type="int" enum="Variant.Type">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|