d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
46 lines
1.3 KiB
XML
46 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.0-stable">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_custom_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="category" type="String">
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</argument>
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<argument index="2" name="script" type="Script">
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</argument>
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<description>
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Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
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</description>
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</method>
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<method name="remove_custom_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="category" type="String">
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</argument>
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<description>
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Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="custom_nodes_updated">
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<description>
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Emitted when a custom Visual Script node is added or removed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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