virtualx-engine/modules/visual_script/doc_classes/VisualScriptEditor.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

46 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.0-stable">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_custom_node">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="category" type="String">
</argument>
<argument index="2" name="script" type="Script">
</argument>
<description>
Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
</description>
</method>
<method name="remove_custom_node">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="category" type="String">
</argument>
<description>
Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
</description>
</method>
</methods>
<signals>
<signal name="custom_nodes_updated">
<description>
Emitted when a custom Visual Script node is added or removed.
</description>
</signal>
</signals>
<constants>
</constants>
</class>