d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
29 lines
820 B
XML
29 lines
820 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptLocalVar" inherits="VisualScriptNode" category="Core" version="3.0-stable">
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<brief_description>
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Gets a local variable's value.
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</brief_description>
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<description>
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Returns a local variable's value. "Var Name" must be supplied, with an optional type.
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[b]Input Ports:[/b]
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none
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[b]Output Ports:[/b]
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- Data (variant): [code]get[/code]
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type">
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The local variable's type.
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</member>
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<member name="var_name" type="String" setter="set_var_name" getter="get_var_name">
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The local variable's name.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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