d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
31 lines
1,010 B
XML
31 lines
1,010 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
|
|
</member>
|
|
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode">
|
|
</member>
|
|
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
|
|
</member>
|
|
<member name="signal" type="String" setter="set_signal" getter="get_signal">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
|
|
</constant>
|
|
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
|
|
</constant>
|
|
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
|
|
</constant>
|
|
</constants>
|
|
</class>
|