virtualx-engine/drivers/gles3
Rémi Verschelde d532bc529a
Merge pull request #91846 from rburing/multimesh_cache_me_if_you_can
Fix MultiMesh buffer cache in transforms-only case
2024-05-14 18:09:58 +02:00
..
effects [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
storage Fix MultiMesh buffer cache in transforms-only case 2024-05-11 21:10:07 +02:00
rasterizer_canvas_gles3.cpp Fixes SDF Collision Enable/Disable 2024-04-22 20:27:56 -07:00
rasterizer_canvas_gles3.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rasterizer_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.cpp Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
rasterizer_scene_gles3.h Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00