c409e6d722
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting. - Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta - Adds export logic to save Godot Object meta into GLTF extras - Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words) |
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.. | ||
config | ||
input | ||
io | ||
math | ||
object | ||
os | ||
string | ||
templates | ||
threads | ||
variant | ||
test_crypto.h | ||
test_hashing_context.h | ||
test_time.h |