virtualx-engine/tests/core
demolke c409e6d722 Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.

- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
..
config Fix error when use relative #include in .gdshader / .gdshaderinc file 2024-08-08 11:59:14 +08:00
input Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
io Fix Image CowData crash when baking large lightmaps 2024-07-19 16:04:30 +02:00
math Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
object Import/export GLTF extras to node->meta 2024-08-29 19:17:04 +02:00
os [Tests] Fix unit tests in template builds 2024-06-29 18:35:50 +02:00
string Add String.is_valid_unicode_identifier() 2024-08-27 11:34:08 +08:00
templates [Core] Add LocalVector::has for convenience 2024-05-06 18:03:37 +02:00
threads WorkerThreadPool: Support daemon-like tasks (via yield semantics) 2024-04-10 18:47:42 +02:00
variant [Core] Fix sharing of typed arrays from constructor 2024-05-07 09:52:17 +02:00
test_crypto.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
test_hashing_context.h
test_time.h