virtualx-engine/modules/openxr/extensions
Gergely Kis d5445c25a6 Dynamic loading of OpenXR Loader on Android
This change implements dynamic loading of the OpenXR Loader library
on Android. If an OpenXR Loader library is not found,
Godot will still function with OpenXR disabled.

Also, on every platform, the OpenXR symbols are resolved at runtime
using xrGetInstanceProcAddr.

On Windows and Linux the OpenXR loader is included in the main
engine binary.

On Android, the OpenXR Loader is not built with the engine. Separately
distributed Android plugins will be provided with the correct loader
library for each device.

Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com>
Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
2022-09-24 13:57:03 +02:00
..
openxr_android_extension.cpp Dynamic loading of OpenXR Loader on Android 2022-09-24 13:57:03 +02:00
openxr_android_extension.h Dynamic loading of OpenXR Loader on Android 2022-09-24 13:57:03 +02:00
openxr_composition_layer_provider.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
openxr_extension_wrapper.h Dynamic loading of OpenXR Loader on Android 2022-09-24 13:57:03 +02:00
openxr_htc_vive_tracker_extension.cpp Adding HTC tracker support 2022-06-16 16:52:13 +10:00
openxr_htc_vive_tracker_extension.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
openxr_vulkan_extension.cpp Dynamic loading of OpenXR Loader on Android 2022-09-24 13:57:03 +02:00
openxr_vulkan_extension.h Dynamic loading of OpenXR Loader on Android 2022-09-24 13:57:03 +02:00