virtualx-engine/scene/animation
Rémi Verschelde d54635d9b0
Merge pull request #52543 from TokageItLab/fixed-transition-when-xfade-time-is-zero
Fixed `AnimationNodeTransition`'s behavior when xfade time is zero
2021-09-20 13:19:29 +02:00
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animation_blend_space_1d.cpp Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_blend_space_1d.h Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_blend_space_2d.cpp Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_blend_space_2d.h Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_blend_tree.cpp fixed AnimationNodeTransition when xfade time is zero 2021-09-11 02:26:40 +09:00
animation_blend_tree.h Fix AnimationBlendTree reset on resource loading 2021-08-26 09:07:13 -07:00
animation_cache.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
animation_cache.h Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
animation_node_state_machine.cpp Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_node_state_machine.h Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_player.cpp Fixed Animation Playback Track not seeking properly 2021-09-15 10:02:11 +02:00
animation_player.h Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_tree.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
animation_tree.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
root_motion_view.cpp Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
root_motion_view.h Some work on double support 2021-08-09 17:43:48 -05:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
tween.cpp Improvements to Tweens' Variant types 2021-09-16 02:08:26 +02:00
tween.h Improvements to Tweens' Variant types 2021-09-16 02:08:26 +02:00