virtualx-engine/modules/mono
Ignacio Etcheverry d569b447ff C#: Fix completion request with case insensitive resource path
Sometimes Visual Studio documents have the root path all in upper case.
Since Godot doesn't support loading resource files with a case insensitive path,
this makes script resource loading to fail when the Godot editor gets code
completion requests from Visual Studio.
This fix allows the resource path part of the path to be case insensitive. It
still doesn't support cases where the rest of the path is also case insensitive.
For that we would need a proper API for comparing paths. However, this fix
should be enough for our current cases.
2020-06-23 20:29:19 +02:00
..
build_scripts Fix dynamic linking of MSVC Mono with MinGW Godot 2020-06-15 21:29:50 +02:00
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
editor C#: Fix completion request with case insensitive resource path 2020-06-23 20:29:19 +02:00
glue Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
mono_gd Fixes building mono release templates 2020-05-30 12:21:24 +07:00
utils C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
class_db_api_json.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
class_db_api_json.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
config.py Add SCons option to not build C# solutions 2020-05-22 17:44:33 +02:00
csharp_script.cpp Fixes building mono release templates 2020-05-30 12:21:24 +07:00
csharp_script.h Mono/C#: Fix values not updated in remote inspector 2020-05-22 00:58:38 +02:00
godotsharp_defs.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_dirs.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
godotsharp_dirs.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
managed_callable.cpp C#/Mono: Check assembly version when loading 2020-05-09 20:54:16 +02:00
managed_callable.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mono_gc_handle.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Add SCons option to not build C# solutions 2020-05-22 17:44:33 +02:00
signal_awaiter_utils.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
signal_awaiter_utils.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00