976 lines
42 KiB
C++
976 lines
42 KiB
C++
//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2013-2016 LunarG, Inc.
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// Copyright (C) 2015-2018 Google, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _COMPILER_INTERFACE_INCLUDED_
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#define _COMPILER_INTERFACE_INCLUDED_
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#include "../Include/ResourceLimits.h"
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#include "../MachineIndependent/Versions.h"
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#include <cstring>
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#include <vector>
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#ifdef _WIN32
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#define C_DECL __cdecl
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#else
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#define C_DECL
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#endif
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#ifdef GLSLANG_IS_SHARED_LIBRARY
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#ifdef _WIN32
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#ifdef GLSLANG_EXPORTING
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#define GLSLANG_EXPORT __declspec(dllexport)
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#else
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#define GLSLANG_EXPORT __declspec(dllimport)
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#endif
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#elif __GNUC__ >= 4
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#define GLSLANG_EXPORT __attribute__((visibility("default")))
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#endif
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#endif // GLSLANG_IS_SHARED_LIBRARY
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#ifndef GLSLANG_EXPORT
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#define GLSLANG_EXPORT
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#endif
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//
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// This is the platform independent interface between an OGL driver
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// and the shading language compiler/linker.
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//
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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// Call before doing any other compiler/linker operations.
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//
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// (Call once per process, not once per thread.)
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//
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GLSLANG_EXPORT int ShInitialize();
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//
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// Call this at process shutdown to clean up memory.
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//
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GLSLANG_EXPORT int ShFinalize();
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//
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// Types of languages the compiler can consume.
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//
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typedef enum {
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EShLangVertex,
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EShLangTessControl,
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EShLangTessEvaluation,
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EShLangGeometry,
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EShLangFragment,
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EShLangCompute,
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EShLangRayGen,
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EShLangRayGenNV = EShLangRayGen,
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EShLangIntersect,
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EShLangIntersectNV = EShLangIntersect,
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EShLangAnyHit,
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EShLangAnyHitNV = EShLangAnyHit,
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EShLangClosestHit,
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EShLangClosestHitNV = EShLangClosestHit,
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EShLangMiss,
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EShLangMissNV = EShLangMiss,
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EShLangCallable,
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EShLangCallableNV = EShLangCallable,
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EShLangTaskNV,
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EShLangMeshNV,
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LAST_ELEMENT_MARKER(EShLangCount),
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} EShLanguage; // would be better as stage, but this is ancient now
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typedef enum : unsigned {
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EShLangVertexMask = (1 << EShLangVertex),
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EShLangTessControlMask = (1 << EShLangTessControl),
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EShLangTessEvaluationMask = (1 << EShLangTessEvaluation),
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EShLangGeometryMask = (1 << EShLangGeometry),
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EShLangFragmentMask = (1 << EShLangFragment),
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EShLangComputeMask = (1 << EShLangCompute),
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EShLangRayGenMask = (1 << EShLangRayGen),
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EShLangRayGenNVMask = EShLangRayGenMask,
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EShLangIntersectMask = (1 << EShLangIntersect),
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EShLangIntersectNVMask = EShLangIntersectMask,
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EShLangAnyHitMask = (1 << EShLangAnyHit),
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EShLangAnyHitNVMask = EShLangAnyHitMask,
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EShLangClosestHitMask = (1 << EShLangClosestHit),
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EShLangClosestHitNVMask = EShLangClosestHitMask,
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EShLangMissMask = (1 << EShLangMiss),
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EShLangMissNVMask = EShLangMissMask,
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EShLangCallableMask = (1 << EShLangCallable),
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EShLangCallableNVMask = EShLangCallableMask,
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EShLangTaskNVMask = (1 << EShLangTaskNV),
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EShLangMeshNVMask = (1 << EShLangMeshNV),
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LAST_ELEMENT_MARKER(EShLanguageMaskCount),
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} EShLanguageMask;
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namespace glslang {
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class TType;
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typedef enum {
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EShSourceNone,
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EShSourceGlsl, // GLSL, includes ESSL (OpenGL ES GLSL)
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EShSourceHlsl, // HLSL
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LAST_ELEMENT_MARKER(EShSourceCount),
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} EShSource; // if EShLanguage were EShStage, this could be EShLanguage instead
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typedef enum {
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EShClientNone, // use when there is no client, e.g. for validation
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EShClientVulkan, // as GLSL dialect, specifies KHR_vulkan_glsl extension
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EShClientOpenGL, // as GLSL dialect, specifies ARB_gl_spirv extension
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LAST_ELEMENT_MARKER(EShClientCount),
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} EShClient;
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typedef enum {
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EShTargetNone,
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EShTargetSpv, // SPIR-V (preferred spelling)
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EshTargetSpv = EShTargetSpv, // legacy spelling
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LAST_ELEMENT_MARKER(EShTargetCount),
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} EShTargetLanguage;
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typedef enum {
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EShTargetVulkan_1_0 = (1 << 22), // Vulkan 1.0
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EShTargetVulkan_1_1 = (1 << 22) | (1 << 12), // Vulkan 1.1
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EShTargetVulkan_1_2 = (1 << 22) | (2 << 12), // Vulkan 1.2
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EShTargetVulkan_1_3 = (1 << 22) | (3 << 12), // Vulkan 1.3
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EShTargetOpenGL_450 = 450, // OpenGL
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LAST_ELEMENT_MARKER(EShTargetClientVersionCount = 5),
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} EShTargetClientVersion;
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typedef EShTargetClientVersion EshTargetClientVersion;
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typedef enum {
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EShTargetSpv_1_0 = (1 << 16), // SPIR-V 1.0
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EShTargetSpv_1_1 = (1 << 16) | (1 << 8), // SPIR-V 1.1
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EShTargetSpv_1_2 = (1 << 16) | (2 << 8), // SPIR-V 1.2
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EShTargetSpv_1_3 = (1 << 16) | (3 << 8), // SPIR-V 1.3
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EShTargetSpv_1_4 = (1 << 16) | (4 << 8), // SPIR-V 1.4
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EShTargetSpv_1_5 = (1 << 16) | (5 << 8), // SPIR-V 1.5
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EShTargetSpv_1_6 = (1 << 16) | (6 << 8), // SPIR-V 1.6
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LAST_ELEMENT_MARKER(EShTargetLanguageVersionCount = 7),
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} EShTargetLanguageVersion;
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struct TInputLanguage {
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EShSource languageFamily; // redundant information with other input, this one overrides when not EShSourceNone
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EShLanguage stage; // redundant information with other input, this one overrides when not EShSourceNone
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EShClient dialect;
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int dialectVersion; // version of client's language definition, not the client (when not EShClientNone)
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bool vulkanRulesRelaxed;
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};
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struct TClient {
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EShClient client;
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EShTargetClientVersion version; // version of client itself (not the client's input dialect)
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};
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struct TTarget {
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EShTargetLanguage language;
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EShTargetLanguageVersion version; // version to target, if SPIR-V, defined by "word 1" of the SPIR-V header
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bool hlslFunctionality1; // can target hlsl_functionality1 extension(s)
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};
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// All source/client/target versions and settings.
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// Can override previous methods of setting, when items are set here.
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// Expected to grow, as more are added, rather than growing parameter lists.
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struct TEnvironment {
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TInputLanguage input; // definition of the input language
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TClient client; // what client is the overall compilation being done for?
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TTarget target; // what to generate
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};
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GLSLANG_EXPORT const char* StageName(EShLanguage);
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} // end namespace glslang
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//
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// Types of output the linker will create.
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//
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typedef enum {
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EShExVertexFragment,
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EShExFragment
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} EShExecutable;
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//
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// Optimization level for the compiler.
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//
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typedef enum {
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EShOptNoGeneration,
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EShOptNone,
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EShOptSimple, // Optimizations that can be done quickly
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EShOptFull, // Optimizations that will take more time
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LAST_ELEMENT_MARKER(EshOptLevelCount),
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} EShOptimizationLevel;
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//
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// Texture and Sampler transformation mode.
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//
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typedef enum {
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EShTexSampTransKeep, // keep textures and samplers as is (default)
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EShTexSampTransUpgradeTextureRemoveSampler, // change texture w/o embeded sampler into sampled texture and throw away all samplers
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LAST_ELEMENT_MARKER(EShTexSampTransCount),
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} EShTextureSamplerTransformMode;
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//
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// Message choices for what errors and warnings are given.
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//
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enum EShMessages : unsigned {
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EShMsgDefault = 0, // default is to give all required errors and extra warnings
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EShMsgRelaxedErrors = (1 << 0), // be liberal in accepting input
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EShMsgSuppressWarnings = (1 << 1), // suppress all warnings, except those required by the specification
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EShMsgAST = (1 << 2), // print the AST intermediate representation
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EShMsgSpvRules = (1 << 3), // issue messages for SPIR-V generation
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EShMsgVulkanRules = (1 << 4), // issue messages for Vulkan-requirements of GLSL for SPIR-V
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EShMsgOnlyPreprocessor = (1 << 5), // only print out errors produced by the preprocessor
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EShMsgReadHlsl = (1 << 6), // use HLSL parsing rules and semantics
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EShMsgCascadingErrors = (1 << 7), // get cascading errors; risks error-recovery issues, instead of an early exit
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EShMsgKeepUncalled = (1 << 8), // for testing, don't eliminate uncalled functions
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EShMsgHlslOffsets = (1 << 9), // allow block offsets to follow HLSL rules instead of GLSL rules
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EShMsgDebugInfo = (1 << 10), // save debug information
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EShMsgHlslEnable16BitTypes = (1 << 11), // enable use of 16-bit types in SPIR-V for HLSL
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EShMsgHlslLegalization = (1 << 12), // enable HLSL Legalization messages
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EShMsgHlslDX9Compatible = (1 << 13), // enable HLSL DX9 compatible mode (for samplers and semantics)
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EShMsgBuiltinSymbolTable = (1 << 14), // print the builtin symbol table
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LAST_ELEMENT_MARKER(EShMsgCount),
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};
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//
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// Options for building reflection
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//
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typedef enum {
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EShReflectionDefault = 0, // default is original behaviour before options were added
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EShReflectionStrictArraySuffix = (1 << 0), // reflection will follow stricter rules for array-of-structs suffixes
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EShReflectionBasicArraySuffix = (1 << 1), // arrays of basic types will be appended with [0] as in GL reflection
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EShReflectionIntermediateIO = (1 << 2), // reflect inputs and outputs to program, even with no vertex shader
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EShReflectionSeparateBuffers = (1 << 3), // buffer variables and buffer blocks are reflected separately
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EShReflectionAllBlockVariables = (1 << 4), // reflect all variables in blocks, even if they are inactive
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EShReflectionUnwrapIOBlocks = (1 << 5), // unwrap input/output blocks the same as with uniform blocks
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EShReflectionAllIOVariables = (1 << 6), // reflect all input/output variables, even if they are inactive
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EShReflectionSharedStd140SSBO = (1 << 7), // Apply std140/shared rules for ubo to ssbo
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EShReflectionSharedStd140UBO = (1 << 8), // Apply std140/shared rules for ubo to ssbo
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LAST_ELEMENT_MARKER(EShReflectionCount),
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} EShReflectionOptions;
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//
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// Build a table for bindings. This can be used for locating
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// attributes, uniforms, globals, etc., as needed.
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//
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typedef struct {
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const char* name;
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int binding;
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} ShBinding;
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typedef struct {
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int numBindings;
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ShBinding* bindings; // array of bindings
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} ShBindingTable;
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//
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// ShHandle held by but opaque to the driver. It is allocated,
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// managed, and de-allocated by the compiler/linker. It's contents
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// are defined by and used by the compiler and linker. For example,
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// symbol table information and object code passed from the compiler
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// to the linker can be stored where ShHandle points.
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//
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// If handle creation fails, 0 will be returned.
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//
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typedef void* ShHandle;
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//
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// Driver calls these to create and destroy compiler/linker
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// objects.
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//
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GLSLANG_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader
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GLSLANG_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shader pair
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GLSLANG_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (currently entire program object)
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GLSLANG_EXPORT void ShDestruct(ShHandle);
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//
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// The return value of ShCompile is boolean, non-zero indicating
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// success.
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//
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// The info-log should be written by ShCompile into
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// ShHandle, so it can answer future queries.
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//
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GLSLANG_EXPORT int ShCompile(
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const ShHandle,
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const char* const shaderStrings[],
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const int numStrings,
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const int* lengths,
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const EShOptimizationLevel,
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const TBuiltInResource *resources,
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int debugOptions,
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int defaultVersion = 110, // use 100 for ES environment, overridden by #version in shader
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bool forwardCompatible = false, // give errors for use of deprecated features
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EShMessages messages = EShMsgDefault // warnings and errors
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);
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GLSLANG_EXPORT int ShLinkExt(
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const ShHandle, // linker object
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const ShHandle h[], // compiler objects to link together
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const int numHandles);
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//
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// ShSetEncrpytionMethod is a place-holder for specifying
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// how source code is encrypted.
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//
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GLSLANG_EXPORT void ShSetEncryptionMethod(ShHandle);
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//
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// All the following return 0 if the information is not
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// available in the object passed down, or the object is bad.
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//
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GLSLANG_EXPORT const char* ShGetInfoLog(const ShHandle);
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GLSLANG_EXPORT const void* ShGetExecutable(const ShHandle);
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GLSLANG_EXPORT int ShSetVirtualAttributeBindings(const ShHandle, const ShBindingTable*); // to detect user aliasing
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GLSLANG_EXPORT int ShSetFixedAttributeBindings(const ShHandle, const ShBindingTable*); // to force any physical mappings
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//
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// Tell the linker to never assign a vertex attribute to this list of physical attributes
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//
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GLSLANG_EXPORT int ShExcludeAttributes(const ShHandle, int *attributes, int count);
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//
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// Returns the location ID of the named uniform.
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// Returns -1 if error.
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//
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GLSLANG_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
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#ifdef __cplusplus
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} // end extern "C"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Deferred-Lowering C++ Interface
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// -----------------------------------
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//
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// Below is a new alternate C++ interface, which deprecates the above
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// opaque handle-based interface.
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//
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// The below is further designed to handle multiple compilation units per stage, where
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// the intermediate results, including the parse tree, are preserved until link time,
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// rather than the above interface which is designed to have each compilation unit
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// lowered at compile time. In the above model, linking occurs on the lowered results,
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// whereas in this model intra-stage linking can occur at the parse tree
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// (treeRoot in TIntermediate) level, and then a full stage can be lowered.
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//
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#include <list>
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#include <string>
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#include <utility>
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class TCompiler;
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class TInfoSink;
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namespace glslang {
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struct Version {
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int major;
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int minor;
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int patch;
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const char* flavor;
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};
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GLSLANG_EXPORT Version GetVersion();
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GLSLANG_EXPORT const char* GetEsslVersionString();
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GLSLANG_EXPORT const char* GetGlslVersionString();
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GLSLANG_EXPORT int GetKhronosToolId();
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class TIntermediate;
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class TProgram;
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class TPoolAllocator;
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// Call this exactly once per process before using anything else
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GLSLANG_EXPORT bool InitializeProcess();
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// Call once per process to tear down everything
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GLSLANG_EXPORT void FinalizeProcess();
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// Resource type for IO resolver
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enum TResourceType {
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EResSampler,
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EResTexture,
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EResImage,
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EResUbo,
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EResSsbo,
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EResUav,
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EResCount
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};
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enum TBlockStorageClass
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{
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EbsUniform = 0,
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EbsStorageBuffer,
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EbsPushConstant,
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EbsNone, // not a uniform or buffer variable
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EbsCount,
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};
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// Make one TShader per shader that you will link into a program. Then
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// - provide the shader through setStrings() or setStringsWithLengths()
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// - optionally call setEnv*(), see below for more detail
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// - optionally use setPreamble() to set a special shader string that will be
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// processed before all others but won't affect the validity of #version
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// - optionally call addProcesses() for each setting/transform,
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// see comment for class TProcesses
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// - call parse(): source language and target environment must be selected
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// either by correct setting of EShMessages sent to parse(), or by
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// explicitly calling setEnv*()
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// - query the info logs
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//
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// N.B.: Does not yet support having the same TShader instance being linked into
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// multiple programs.
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//
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// N.B.: Destruct a linked program *before* destructing the shaders linked into it.
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//
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class TShader {
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public:
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GLSLANG_EXPORT explicit TShader(EShLanguage);
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GLSLANG_EXPORT virtual ~TShader();
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GLSLANG_EXPORT void setStrings(const char* const* s, int n);
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GLSLANG_EXPORT void setStringsWithLengths(
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const char* const* s, const int* l, int n);
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GLSLANG_EXPORT void setStringsWithLengthsAndNames(
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const char* const* s, const int* l, const char* const* names, int n);
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void setPreamble(const char* s) { preamble = s; }
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GLSLANG_EXPORT void setEntryPoint(const char* entryPoint);
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GLSLANG_EXPORT void setSourceEntryPoint(const char* sourceEntryPointName);
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GLSLANG_EXPORT void addProcesses(const std::vector<std::string>&);
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GLSLANG_EXPORT void setUniqueId(unsigned long long id);
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// IO resolver binding data: see comments in ShaderLang.cpp
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GLSLANG_EXPORT void setShiftBinding(TResourceType res, unsigned int base);
|
|
GLSLANG_EXPORT void setShiftSamplerBinding(unsigned int base); // DEPRECATED: use setShiftBinding
|
|
GLSLANG_EXPORT void setShiftTextureBinding(unsigned int base); // DEPRECATED: use setShiftBinding
|
|
GLSLANG_EXPORT void setShiftImageBinding(unsigned int base); // DEPRECATED: use setShiftBinding
|
|
GLSLANG_EXPORT void setShiftUboBinding(unsigned int base); // DEPRECATED: use setShiftBinding
|
|
GLSLANG_EXPORT void setShiftUavBinding(unsigned int base); // DEPRECATED: use setShiftBinding
|
|
GLSLANG_EXPORT void setShiftCbufferBinding(unsigned int base); // synonym for setShiftUboBinding
|
|
GLSLANG_EXPORT void setShiftSsboBinding(unsigned int base); // DEPRECATED: use setShiftBinding
|
|
GLSLANG_EXPORT void setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
|
|
GLSLANG_EXPORT void setResourceSetBinding(const std::vector<std::string>& base);
|
|
GLSLANG_EXPORT void setAutoMapBindings(bool map);
|
|
GLSLANG_EXPORT void setAutoMapLocations(bool map);
|
|
GLSLANG_EXPORT void addUniformLocationOverride(const char* name, int loc);
|
|
GLSLANG_EXPORT void setUniformLocationBase(int base);
|
|
GLSLANG_EXPORT void setInvertY(bool invert);
|
|
GLSLANG_EXPORT void setDxPositionW(bool dxPosW);
|
|
#ifdef ENABLE_HLSL
|
|
GLSLANG_EXPORT void setHlslIoMapping(bool hlslIoMap);
|
|
GLSLANG_EXPORT void setFlattenUniformArrays(bool flatten);
|
|
#endif
|
|
GLSLANG_EXPORT void setNoStorageFormat(bool useUnknownFormat);
|
|
GLSLANG_EXPORT void setNanMinMaxClamp(bool nanMinMaxClamp);
|
|
GLSLANG_EXPORT void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode);
|
|
GLSLANG_EXPORT void addBlockStorageOverride(const char* nameStr, glslang::TBlockStorageClass backing);
|
|
|
|
GLSLANG_EXPORT void setGlobalUniformBlockName(const char* name);
|
|
GLSLANG_EXPORT void setAtomicCounterBlockName(const char* name);
|
|
GLSLANG_EXPORT void setGlobalUniformSet(unsigned int set);
|
|
GLSLANG_EXPORT void setGlobalUniformBinding(unsigned int binding);
|
|
GLSLANG_EXPORT void setAtomicCounterBlockSet(unsigned int set);
|
|
GLSLANG_EXPORT void setAtomicCounterBlockBinding(unsigned int binding);
|
|
|
|
// For setting up the environment (cleared to nothingness in the constructor).
|
|
// These must be called so that parsing is done for the right source language and
|
|
// target environment, either indirectly through TranslateEnvironment() based on
|
|
// EShMessages et. al., or directly by the user.
|
|
//
|
|
// setEnvInput: The input source language and stage. If generating code for a
|
|
// specific client, the input client semantics to use and the
|
|
// version of that client's input semantics to use, otherwise
|
|
// use EShClientNone and version of 0, e.g. for validation mode.
|
|
// Note 'version' does not describe the target environment,
|
|
// just the version of the source dialect to compile under.
|
|
// For example, to choose the Vulkan dialect of GLSL defined by
|
|
// version 100 of the KHR_vulkan_glsl extension: lang = EShSourceGlsl,
|
|
// dialect = EShClientVulkan, and version = 100.
|
|
//
|
|
// See the definitions of TEnvironment, EShSource, EShLanguage,
|
|
// and EShClient for choices and more detail.
|
|
//
|
|
// setEnvClient: The client that will be hosting the execution, and it's version.
|
|
// Note 'version' is not the version of the languages involved, but
|
|
// the version of the client environment.
|
|
// Use EShClientNone and version of 0 if there is no client, e.g.
|
|
// for validation mode.
|
|
//
|
|
// See EShTargetClientVersion for choices.
|
|
//
|
|
// setEnvTarget: The language to translate to when generating code, and that
|
|
// language's version.
|
|
// Use EShTargetNone and version of 0 if there is no client, e.g.
|
|
// for validation mode.
|
|
//
|
|
void setEnvInput(EShSource lang, EShLanguage envStage, EShClient client, int version)
|
|
{
|
|
environment.input.languageFamily = lang;
|
|
environment.input.stage = envStage;
|
|
environment.input.dialect = client;
|
|
environment.input.dialectVersion = version;
|
|
}
|
|
void setEnvClient(EShClient client, EShTargetClientVersion version)
|
|
{
|
|
environment.client.client = client;
|
|
environment.client.version = version;
|
|
}
|
|
void setEnvTarget(EShTargetLanguage lang, EShTargetLanguageVersion version)
|
|
{
|
|
environment.target.language = lang;
|
|
environment.target.version = version;
|
|
}
|
|
|
|
void getStrings(const char* const* &s, int& n) { s = strings; n = numStrings; }
|
|
|
|
#ifdef ENABLE_HLSL
|
|
void setEnvTargetHlslFunctionality1() { environment.target.hlslFunctionality1 = true; }
|
|
bool getEnvTargetHlslFunctionality1() const { return environment.target.hlslFunctionality1; }
|
|
#else
|
|
bool getEnvTargetHlslFunctionality1() const { return false; }
|
|
#endif
|
|
|
|
void setEnvInputVulkanRulesRelaxed() { environment.input.vulkanRulesRelaxed = true; }
|
|
bool getEnvInputVulkanRulesRelaxed() const { return environment.input.vulkanRulesRelaxed; }
|
|
|
|
// Interface to #include handlers.
|
|
//
|
|
// To support #include, a client of Glslang does the following:
|
|
// 1. Call setStringsWithNames to set the source strings and associated
|
|
// names. For example, the names could be the names of the files
|
|
// containing the shader sources.
|
|
// 2. Call parse with an Includer.
|
|
//
|
|
// When the Glslang parser encounters an #include directive, it calls
|
|
// the Includer's include method with the requested include name
|
|
// together with the current string name. The returned IncludeResult
|
|
// contains the fully resolved name of the included source, together
|
|
// with the source text that should replace the #include directive
|
|
// in the source stream. After parsing that source, Glslang will
|
|
// release the IncludeResult object.
|
|
class Includer {
|
|
public:
|
|
// An IncludeResult contains the resolved name and content of a source
|
|
// inclusion.
|
|
struct IncludeResult {
|
|
IncludeResult(const std::string& headerName, const char* const headerData, const size_t headerLength, void* userData) :
|
|
headerName(headerName), headerData(headerData), headerLength(headerLength), userData(userData) { }
|
|
// For a successful inclusion, the fully resolved name of the requested
|
|
// include. For example, in a file system-based includer, full resolution
|
|
// should convert a relative path name into an absolute path name.
|
|
// For a failed inclusion, this is an empty string.
|
|
const std::string headerName;
|
|
// The content and byte length of the requested inclusion. The
|
|
// Includer producing this IncludeResult retains ownership of the
|
|
// storage.
|
|
// For a failed inclusion, the header
|
|
// field points to a string containing error details.
|
|
const char* const headerData;
|
|
const size_t headerLength;
|
|
// Include resolver's context.
|
|
void* userData;
|
|
protected:
|
|
IncludeResult& operator=(const IncludeResult&);
|
|
IncludeResult();
|
|
};
|
|
|
|
// For both include methods below:
|
|
//
|
|
// Resolves an inclusion request by name, current source name,
|
|
// and include depth.
|
|
// On success, returns an IncludeResult containing the resolved name
|
|
// and content of the include.
|
|
// On failure, returns a nullptr, or an IncludeResult
|
|
// with an empty string for the headerName and error details in the
|
|
// header field.
|
|
// The Includer retains ownership of the contents
|
|
// of the returned IncludeResult value, and those contents must
|
|
// remain valid until the releaseInclude method is called on that
|
|
// IncludeResult object.
|
|
//
|
|
// Note "local" vs. "system" is not an "either/or": "local" is an
|
|
// extra thing to do over "system". Both might get called, as per
|
|
// the C++ specification.
|
|
|
|
// For the "system" or <>-style includes; search the "system" paths.
|
|
virtual IncludeResult* includeSystem(const char* /*headerName*/,
|
|
const char* /*includerName*/,
|
|
size_t /*inclusionDepth*/) { return nullptr; }
|
|
|
|
// For the "local"-only aspect of a "" include. Should not search in the
|
|
// "system" paths, because on returning a failure, the parser will
|
|
// call includeSystem() to look in the "system" locations.
|
|
virtual IncludeResult* includeLocal(const char* /*headerName*/,
|
|
const char* /*includerName*/,
|
|
size_t /*inclusionDepth*/) { return nullptr; }
|
|
|
|
// Signals that the parser will no longer use the contents of the
|
|
// specified IncludeResult.
|
|
virtual void releaseInclude(IncludeResult*) = 0;
|
|
virtual ~Includer() {}
|
|
};
|
|
|
|
// Fail all Includer searches
|
|
class ForbidIncluder : public Includer {
|
|
public:
|
|
virtual void releaseInclude(IncludeResult*) override { }
|
|
};
|
|
|
|
GLSLANG_EXPORT bool parse(
|
|
const TBuiltInResource*, int defaultVersion, EProfile defaultProfile,
|
|
bool forceDefaultVersionAndProfile, bool forwardCompatible,
|
|
EShMessages, Includer&);
|
|
|
|
bool parse(const TBuiltInResource* res, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
|
|
bool forwardCompatible, EShMessages messages)
|
|
{
|
|
TShader::ForbidIncluder includer;
|
|
return parse(res, defaultVersion, defaultProfile, forceDefaultVersionAndProfile, forwardCompatible, messages, includer);
|
|
}
|
|
|
|
// Equivalent to parse() without a default profile and without forcing defaults.
|
|
bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
|
|
{
|
|
return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages);
|
|
}
|
|
|
|
bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages,
|
|
Includer& includer)
|
|
{
|
|
return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages, includer);
|
|
}
|
|
|
|
// NOTE: Doing just preprocessing to obtain a correct preprocessed shader string
|
|
// is not an officially supported or fully working path.
|
|
GLSLANG_EXPORT bool preprocess(
|
|
const TBuiltInResource* builtInResources, int defaultVersion,
|
|
EProfile defaultProfile, bool forceDefaultVersionAndProfile,
|
|
bool forwardCompatible, EShMessages message, std::string* outputString,
|
|
Includer& includer);
|
|
|
|
GLSLANG_EXPORT const char* getInfoLog();
|
|
GLSLANG_EXPORT const char* getInfoDebugLog();
|
|
EShLanguage getStage() const { return stage; }
|
|
TIntermediate* getIntermediate() const { return intermediate; }
|
|
|
|
protected:
|
|
TPoolAllocator* pool;
|
|
EShLanguage stage;
|
|
TCompiler* compiler;
|
|
TIntermediate* intermediate;
|
|
TInfoSink* infoSink;
|
|
// strings and lengths follow the standard for glShaderSource:
|
|
// strings is an array of numStrings pointers to string data.
|
|
// lengths can be null, but if not it is an array of numStrings
|
|
// integers containing the length of the associated strings.
|
|
// if lengths is null or lengths[n] < 0 the associated strings[n] is
|
|
// assumed to be null-terminated.
|
|
// stringNames is the optional names for all the strings. If stringNames
|
|
// is null, then none of the strings has name. If a certain element in
|
|
// stringNames is null, then the corresponding string does not have name.
|
|
const char* const* strings; // explicit code to compile, see previous comment
|
|
const int* lengths;
|
|
const char* const* stringNames;
|
|
int numStrings; // size of the above arrays
|
|
const char* preamble; // string of implicit code to compile before the explicitly provided code
|
|
|
|
// a function in the source string can be renamed FROM this TO the name given in setEntryPoint.
|
|
std::string sourceEntryPointName;
|
|
|
|
TEnvironment environment;
|
|
|
|
friend class TProgram;
|
|
|
|
private:
|
|
TShader& operator=(TShader&);
|
|
};
|
|
|
|
#if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
|
|
|
|
//
|
|
// A reflection database and its interface, consistent with the OpenGL API reflection queries.
|
|
//
|
|
|
|
// Data needed for just a single object at the granularity exchanged by the reflection API
|
|
class TObjectReflection {
|
|
public:
|
|
GLSLANG_EXPORT TObjectReflection(const std::string& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex);
|
|
|
|
const TType* getType() const { return type; }
|
|
GLSLANG_EXPORT int getBinding() const;
|
|
GLSLANG_EXPORT void dump() const;
|
|
static TObjectReflection badReflection() { return TObjectReflection(); }
|
|
|
|
std::string name;
|
|
int offset;
|
|
int glDefineType;
|
|
int size; // data size in bytes for a block, array size for a (non-block) object that's an array
|
|
int index;
|
|
int counterIndex;
|
|
int numMembers;
|
|
int arrayStride; // stride of an array variable
|
|
int topLevelArraySize; // size of the top-level variable in a storage buffer member
|
|
int topLevelArrayStride; // stride of the top-level variable in a storage buffer member
|
|
EShLanguageMask stages;
|
|
|
|
protected:
|
|
TObjectReflection()
|
|
: offset(-1), glDefineType(-1), size(-1), index(-1), counterIndex(-1), numMembers(-1), arrayStride(0),
|
|
topLevelArrayStride(0), stages(EShLanguageMask(0)), type(nullptr)
|
|
{
|
|
}
|
|
|
|
const TType* type;
|
|
};
|
|
|
|
class TReflection;
|
|
class TIoMapper;
|
|
struct TVarEntryInfo;
|
|
|
|
// Allows to customize the binding layout after linking.
|
|
// All used uniform variables will invoke at least validateBinding.
|
|
// If validateBinding returned true then the other resolveBinding,
|
|
// resolveSet, and resolveLocation are invoked to resolve the binding
|
|
// and descriptor set index respectively.
|
|
//
|
|
// Invocations happen in a particular order:
|
|
// 1) all shader inputs
|
|
// 2) all shader outputs
|
|
// 3) all uniforms with binding and set already defined
|
|
// 4) all uniforms with binding but no set defined
|
|
// 5) all uniforms with set but no binding defined
|
|
// 6) all uniforms with no binding and no set defined
|
|
//
|
|
// mapIO will use this resolver in two phases. The first
|
|
// phase is a notification phase, calling the corresponging
|
|
// notifiy callbacks, this phase ends with a call to endNotifications.
|
|
// Phase two starts directly after the call to endNotifications
|
|
// and calls all other callbacks to validate and to get the
|
|
// bindings, sets, locations, component and color indices.
|
|
//
|
|
// NOTE: that still limit checks are applied to bindings and sets
|
|
// and may result in an error.
|
|
class TIoMapResolver
|
|
{
|
|
public:
|
|
virtual ~TIoMapResolver() {}
|
|
|
|
// Should return true if the resulting/current binding would be okay.
|
|
// Basic idea is to do aliasing binding checks with this.
|
|
virtual bool validateBinding(EShLanguage stage, TVarEntryInfo& ent) = 0;
|
|
// Should return a value >= 0 if the current binding should be overridden.
|
|
// Return -1 if the current binding (including no binding) should be kept.
|
|
virtual int resolveBinding(EShLanguage stage, TVarEntryInfo& ent) = 0;
|
|
// Should return a value >= 0 if the current set should be overridden.
|
|
// Return -1 if the current set (including no set) should be kept.
|
|
virtual int resolveSet(EShLanguage stage, TVarEntryInfo& ent) = 0;
|
|
// Should return a value >= 0 if the current location should be overridden.
|
|
// Return -1 if the current location (including no location) should be kept.
|
|
virtual int resolveUniformLocation(EShLanguage stage, TVarEntryInfo& ent) = 0;
|
|
// Should return true if the resulting/current setup would be okay.
|
|
// Basic idea is to do aliasing checks and reject invalid semantic names.
|
|
virtual bool validateInOut(EShLanguage stage, TVarEntryInfo& ent) = 0;
|
|
// Should return a value >= 0 if the current location should be overridden.
|
|
// Return -1 if the current location (including no location) should be kept.
|
|
virtual int resolveInOutLocation(EShLanguage stage, TVarEntryInfo& ent) = 0;
|
|
// Should return a value >= 0 if the current component index should be overridden.
|
|
// Return -1 if the current component index (including no index) should be kept.
|
|
virtual int resolveInOutComponent(EShLanguage stage, TVarEntryInfo& ent) = 0;
|
|
// Should return a value >= 0 if the current color index should be overridden.
|
|
// Return -1 if the current color index (including no index) should be kept.
|
|
virtual int resolveInOutIndex(EShLanguage stage, TVarEntryInfo& ent) = 0;
|
|
// Notification of a uniform variable
|
|
virtual void notifyBinding(EShLanguage stage, TVarEntryInfo& ent) = 0;
|
|
// Notification of a in or out variable
|
|
virtual void notifyInOut(EShLanguage stage, TVarEntryInfo& ent) = 0;
|
|
// Called by mapIO when it starts its notify pass for the given stage
|
|
virtual void beginNotifications(EShLanguage stage) = 0;
|
|
// Called by mapIO when it has finished the notify pass
|
|
virtual void endNotifications(EShLanguage stage) = 0;
|
|
// Called by mipIO when it starts its resolve pass for the given stage
|
|
virtual void beginResolve(EShLanguage stage) = 0;
|
|
// Called by mapIO when it has finished the resolve pass
|
|
virtual void endResolve(EShLanguage stage) = 0;
|
|
// Called by mapIO when it starts its symbol collect for teh given stage
|
|
virtual void beginCollect(EShLanguage stage) = 0;
|
|
// Called by mapIO when it has finished the symbol collect
|
|
virtual void endCollect(EShLanguage stage) = 0;
|
|
// Called by TSlotCollector to resolve storage locations or bindings
|
|
virtual void reserverStorageSlot(TVarEntryInfo& ent, TInfoSink& infoSink) = 0;
|
|
// Called by TSlotCollector to resolve resource locations or bindings
|
|
virtual void reserverResourceSlot(TVarEntryInfo& ent, TInfoSink& infoSink) = 0;
|
|
// Called by mapIO.addStage to set shader stage mask to mark a stage be added to this pipeline
|
|
virtual void addStage(EShLanguage stage, TIntermediate& stageIntermediate) = 0;
|
|
};
|
|
|
|
#endif // !GLSLANG_WEB && !GLSLANG_ANGLE
|
|
|
|
// Make one TProgram per set of shaders that will get linked together. Add all
|
|
// the shaders that are to be linked together. After calling shader.parse()
|
|
// for all shaders, call link().
|
|
//
|
|
// N.B.: Destruct a linked program *before* destructing the shaders linked into it.
|
|
//
|
|
class TProgram {
|
|
public:
|
|
GLSLANG_EXPORT TProgram();
|
|
GLSLANG_EXPORT virtual ~TProgram();
|
|
void addShader(TShader* shader) { stages[shader->stage].push_back(shader); }
|
|
std::list<TShader*>& getShaders(EShLanguage stage) { return stages[stage]; }
|
|
// Link Validation interface
|
|
GLSLANG_EXPORT bool link(EShMessages);
|
|
GLSLANG_EXPORT const char* getInfoLog();
|
|
GLSLANG_EXPORT const char* getInfoDebugLog();
|
|
|
|
TIntermediate* getIntermediate(EShLanguage stage) const { return intermediate[stage]; }
|
|
|
|
#if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
|
|
|
|
// Reflection Interface
|
|
|
|
// call first, to do liveness analysis, index mapping, etc.; returns false on failure
|
|
GLSLANG_EXPORT bool buildReflection(int opts = EShReflectionDefault);
|
|
GLSLANG_EXPORT unsigned getLocalSize(int dim) const; // return dim'th local size
|
|
GLSLANG_EXPORT int getReflectionIndex(const char *name) const;
|
|
GLSLANG_EXPORT int getReflectionPipeIOIndex(const char* name, const bool inOrOut) const;
|
|
GLSLANG_EXPORT int getNumUniformVariables() const;
|
|
GLSLANG_EXPORT const TObjectReflection& getUniform(int index) const;
|
|
GLSLANG_EXPORT int getNumUniformBlocks() const;
|
|
GLSLANG_EXPORT const TObjectReflection& getUniformBlock(int index) const;
|
|
GLSLANG_EXPORT int getNumPipeInputs() const;
|
|
GLSLANG_EXPORT const TObjectReflection& getPipeInput(int index) const;
|
|
GLSLANG_EXPORT int getNumPipeOutputs() const;
|
|
GLSLANG_EXPORT const TObjectReflection& getPipeOutput(int index) const;
|
|
GLSLANG_EXPORT int getNumBufferVariables() const;
|
|
GLSLANG_EXPORT const TObjectReflection& getBufferVariable(int index) const;
|
|
GLSLANG_EXPORT int getNumBufferBlocks() const;
|
|
GLSLANG_EXPORT const TObjectReflection& getBufferBlock(int index) const;
|
|
GLSLANG_EXPORT int getNumAtomicCounters() const;
|
|
GLSLANG_EXPORT const TObjectReflection& getAtomicCounter(int index) const;
|
|
|
|
// Legacy Reflection Interface - expressed in terms of above interface
|
|
|
|
// can be used for glGetProgramiv(GL_ACTIVE_UNIFORMS)
|
|
int getNumLiveUniformVariables() const { return getNumUniformVariables(); }
|
|
|
|
// can be used for glGetProgramiv(GL_ACTIVE_UNIFORM_BLOCKS)
|
|
int getNumLiveUniformBlocks() const { return getNumUniformBlocks(); }
|
|
|
|
// can be used for glGetProgramiv(GL_ACTIVE_ATTRIBUTES)
|
|
int getNumLiveAttributes() const { return getNumPipeInputs(); }
|
|
|
|
// can be used for glGetUniformIndices()
|
|
int getUniformIndex(const char *name) const { return getReflectionIndex(name); }
|
|
|
|
int getPipeIOIndex(const char *name, const bool inOrOut) const
|
|
{ return getReflectionPipeIOIndex(name, inOrOut); }
|
|
|
|
// can be used for "name" part of glGetActiveUniform()
|
|
const char *getUniformName(int index) const { return getUniform(index).name.c_str(); }
|
|
|
|
// returns the binding number
|
|
int getUniformBinding(int index) const { return getUniform(index).getBinding(); }
|
|
|
|
// returns Shaders Stages where a Uniform is present
|
|
EShLanguageMask getUniformStages(int index) const { return getUniform(index).stages; }
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// can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX)
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int getUniformBlockIndex(int index) const { return getUniform(index).index; }
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// can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE)
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int getUniformType(int index) const { return getUniform(index).glDefineType; }
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// can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET)
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int getUniformBufferOffset(int index) const { return getUniform(index).offset; }
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// can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE)
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int getUniformArraySize(int index) const { return getUniform(index).size; }
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// returns a TType*
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const TType *getUniformTType(int index) const { return getUniform(index).getType(); }
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// can be used for glGetActiveUniformBlockName()
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const char *getUniformBlockName(int index) const { return getUniformBlock(index).name.c_str(); }
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// can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE)
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int getUniformBlockSize(int index) const { return getUniformBlock(index).size; }
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// returns the block binding number
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int getUniformBlockBinding(int index) const { return getUniformBlock(index).getBinding(); }
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// returns block index of associated counter.
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int getUniformBlockCounterIndex(int index) const { return getUniformBlock(index).counterIndex; }
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// returns a TType*
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const TType *getUniformBlockTType(int index) const { return getUniformBlock(index).getType(); }
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// can be used for glGetActiveAttrib()
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const char *getAttributeName(int index) const { return getPipeInput(index).name.c_str(); }
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// can be used for glGetActiveAttrib()
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int getAttributeType(int index) const { return getPipeInput(index).glDefineType; }
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// returns a TType*
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const TType *getAttributeTType(int index) const { return getPipeInput(index).getType(); }
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GLSLANG_EXPORT void dumpReflection();
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// I/O mapping: apply base offsets and map live unbound variables
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// If resolver is not provided it uses the previous approach
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// and respects auto assignment and offsets.
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GLSLANG_EXPORT bool mapIO(TIoMapResolver* pResolver = nullptr, TIoMapper* pIoMapper = nullptr);
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#endif // !GLSLANG_WEB && !GLSLANG_ANGLE
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protected:
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GLSLANG_EXPORT bool linkStage(EShLanguage, EShMessages);
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GLSLANG_EXPORT bool crossStageCheck(EShMessages);
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TPoolAllocator* pool;
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std::list<TShader*> stages[EShLangCount];
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TIntermediate* intermediate[EShLangCount];
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bool newedIntermediate[EShLangCount]; // track which intermediate were "new" versus reusing a singleton unit in a stage
|
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TInfoSink* infoSink;
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#if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
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TReflection* reflection;
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#endif
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bool linked;
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private:
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TProgram(TProgram&);
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TProgram& operator=(TProgram&);
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};
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} // end namespace glslang
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#endif // _COMPILER_INTERFACE_INCLUDED_
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