6ff6c503d0
The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
(cherry picked from commit 796ea60d11
)
35 lines
1.1 KiB
XML
35 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SceneTreeTimer" inherits="Reference" version="3.4">
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<brief_description>
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One-shot timer.
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</brief_description>
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<description>
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A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
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As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
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[codeblock]
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func some_function():
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print("Timer started.")
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yield(get_tree().create_timer(1.0), "timeout")
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print("Timer ended.")
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[/codeblock]
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The timer will be automatically freed after its time elapses.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
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The time remaining (in seconds).
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</member>
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</members>
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<signals>
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<signal name="timeout">
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<description>
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Emitted when the timer reaches 0.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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