6583797305
Forcing draw during debug break is now handled by ServersDebugger, and only happens when the proper message is sent from the EditorDebugger ("servers:draw"). In a similar way, briging the window in foreground is now also handled by ServersDebugger upon receiving "servers:foreground" which is sent by the EditorDebugger when resuming from a break ("continue").
132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
/*************************************************************************/
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/* servers_debugger.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SERVER_DEBUGGER_H
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#define SERVER_DEBUGGER_H
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#include "core/debugger/debugger_marshalls.h"
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#include "servers/rendering_server.h"
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class ServersDebugger {
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public:
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// Memory usage
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struct ResourceInfo {
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String path;
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String format;
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String type;
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RID id;
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int vram = 0;
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bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
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};
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struct ResourceUsage {
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List<ResourceInfo> infos;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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// Script Profiler
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struct ScriptFunctionSignature {
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StringName name;
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int id = -1;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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struct ScriptFunctionInfo {
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StringName name;
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int sig_id = -1;
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int call_count = 0;
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double self_time = 0;
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double total_time = 0;
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};
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// Servers profiler
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struct ServerFunctionInfo {
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StringName name;
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double time = 0;
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};
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struct ServerInfo {
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StringName name;
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List<ServerFunctionInfo> functions;
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};
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struct ServersProfilerFrame {
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int frame_number = 0;
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double frame_time = 0;
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double idle_time = 0;
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double physics_time = 0;
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double physics_frame_time = 0;
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double script_time = 0;
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List<ServerInfo> servers;
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Vector<ScriptFunctionInfo> script_functions;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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// Visual Profiler
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struct VisualProfilerFrame {
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uint64_t frame_number = 0;
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Vector<RS::FrameProfileArea> areas;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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private:
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class ScriptsProfiler;
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class ServersProfiler;
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class VisualProfiler;
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double last_draw_time = 0.0;
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Ref<ServersProfiler> servers_profiler;
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Ref<VisualProfiler> visual_profiler;
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static ServersDebugger *singleton;
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static Error _capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
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void _send_resource_usage();
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ServersDebugger();
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public:
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static void initialize();
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static void deinitialize();
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~ServersDebugger();
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};
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#endif // SERVERS_DEBUGGER_H
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