2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
35 lines
1.4 KiB
XML
35 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSGTorus" inherits="CSGPrimitive" version="3.2">
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<brief_description>
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A CSG Torus shape.
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</brief_description>
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<description>
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This node allows you to create a torus for use with the CSG system.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0">
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The inner radius of the torus.
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The material used to render the torus.
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</member>
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<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0">
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The outer radius of the torus.
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</member>
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<member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6">
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The number of edges each ring of the torus is constructed of.
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</member>
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<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
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The number of slices the torus is constructed of.
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</member>
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<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
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If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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