virtualx-engine/scene/resources
2016-10-09 17:17:04 +02:00
..
default_theme Add scrolling to Tree control in Drag and Drop mode 2016-10-09 17:17:04 +02:00
animation.cpp
animation.h
audio_stream.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_stream.h
audio_stream_resampled.cpp
audio_stream_resampled.h
baked_light.cpp
baked_light.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
bit_mask.cpp
bit_mask.h Bitmask import plugin 2016-06-05 19:14:39 +01:00
bounds.cpp
bounds.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
box_shape.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
box_shape.h
canvas.cpp
canvas.h
capsule_shape.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
capsule_shape.h
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
color_ramp.cpp
color_ramp.h
concave_polygon_shape.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
concave_polygon_shape.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
convex_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
curve.cpp
curve.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
dynamic_font.cpp DynamicFont caches now accounts for texture flags 2016-08-02 15:36:11 +01:00
dynamic_font.h
dynamic_font_stb.cpp Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
dynamic_font_stb.h
environment.cpp
environment.h
event_stream.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
event_stream.h
font.cpp
font.h
gibberish_stream.cpp Drop fully commented-out files 2016-06-18 20:23:49 +02:00
gibberish_stream.h
material.cpp Could not use pre multiply alpha for material in editor 2016-07-17 11:09:47 -07:00
material.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
mesh.cpp
mesh.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mikktspace.c
mikktspace.h
multimesh.cpp
multimesh.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
packed_scene.cpp Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
packed_scene.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp
polygon_path_finder.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
room.cpp
room.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
sample.cpp
sample.h
sample_library.cpp
sample_library.h
scene_format_text.cpp
scene_format_text.h Revert "Homogeinize resource formats loaders/savers" 2016-07-19 18:15:01 +02:00
scene_preloader.cpp
scene_preloader.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader.cpp
shader.h
shader_graph.cpp
shader_graph.h
shape.cpp
shape.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shape_2d.cpp
shape_2d.h
shape_line_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shape_line_2d.h
space_2d.cpp
space_2d.h
sphere_shape.cpp
sphere_shape.h
stb_truetype.h
style_box.cpp
style_box.h
surface_tool.cpp SurfaceTool add_index method exposed to scripts. 2016-07-22 04:52:41 +01:00
surface_tool.h
texture.cpp Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
texture.h
theme.cpp
theme.h
tile_set.cpp
tile_set.h
video_stream.cpp
video_stream.h
world.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
world.h
world_2d.cpp
world_2d.h