virtualx-engine/servers/rendering/renderer_rd/shaders
clayjohn d61fae36f3 Various fixes for transmittance effect
Use correct shadow sampling for omni and spot lights

Disable transmittance if shadows are disabled

Correct DirectionalLight transmittance bias to match shadow bias (its still pretty sensitive though)
2024-06-21 18:15:27 -07:00
..
effects Fix various typos with codespell 2024-05-07 10:08:42 +02:00
environment Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
forward_clustered Various fixes for transmittance effect 2024-06-21 18:15:27 -07:00
forward_mobile reverted naming to premul alpha (no T) 2024-05-01 22:24:49 +02:00
blit.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas.glsl Exit light calculation early when pixel outside of light bounding rectangle 2024-04-19 16:10:11 -07:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +02:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Add optional depth fog 2024-02-17 22:39:34 -03:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl Various fixes for transmittance effect 2024-06-21 18:15:27 -07:00
SCsub
skeleton.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00